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#ifndef OBJECTS_OBJECT_GI_GLOVES_H
#define OBJECTS_OBJECT_GI_GLOVES_H 1
#include "align_asset_macro.h"
#define dobject_gi_glovesTex_000000 "__OTR__objects/object_gi_gloves/object_gi_glovesTex_000000"
static const ALIGN_ASSET(2) char object_gi_glovesTex_000000[] = dobject_gi_glovesTex_000000;
#define dgGiSilverGauntletsColorDL "__OTR__objects/object_gi_gloves/gGiSilverGauntletsColorDL"
static const ALIGN_ASSET(2) char gGiSilverGauntletsColorDL[] = dgGiSilverGauntletsColorDL;
#define dgGiGoldenGauntletsColorDL "__OTR__objects/object_gi_gloves/gGiGoldenGauntletsColorDL"
static const ALIGN_ASSET(2) char gGiGoldenGauntletsColorDL[] = dgGiGoldenGauntletsColorDL;
#define dgGiSilverGauntletsPlateColorDL "__OTR__objects/object_gi_gloves/gGiSilverGauntletsPlateColorDL"
static const ALIGN_ASSET(2) char gGiSilverGauntletsPlateColorDL[] = dgGiSilverGauntletsPlateColorDL;
#define dgGiGoldenGauntletsPlateColorDL "__OTR__objects/object_gi_gloves/gGiGoldenGauntletsPlateColorDL"
static const ALIGN_ASSET(2) char gGiGoldenGauntletsPlateColorDL[] = dgGiGoldenGauntletsPlateColorDL;
#define dgGiGauntletsDL "__OTR__objects/object_gi_gloves/gGiGauntletsDL"
static const ALIGN_ASSET(2) char gGiGauntletsDL[] = dgGiGauntletsDL;
#define dgGiGauntletsPlateDL "__OTR__objects/object_gi_gloves/gGiGauntletsPlateDL"
static const ALIGN_ASSET(2) char gGiGauntletsPlateDL[] = dgGiGauntletsPlateDL;
#endif // OBJECTS_OBJECT_GI_GLOVES_H
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