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#ifndef OBJECTS_OBJECT_GI_MELODY_H
#define OBJECTS_OBJECT_GI_MELODY_H 1
#include "align_asset_macro.h"
#define dgGiMinuetColorDL "__OTR__objects/object_gi_melody/gGiMinuetColorDL"
static const ALIGN_ASSET(2) char gGiMinuetColorDL[] = dgGiMinuetColorDL;
#define dgGiBoleroColorDL "__OTR__objects/object_gi_melody/gGiBoleroColorDL"
static const ALIGN_ASSET(2) char gGiBoleroColorDL[] = dgGiBoleroColorDL;
#define dgGiSerenadeColorDL "__OTR__objects/object_gi_melody/gGiSerenadeColorDL"
static const ALIGN_ASSET(2) char gGiSerenadeColorDL[] = dgGiSerenadeColorDL;
#define dgGiRequiemColorDL "__OTR__objects/object_gi_melody/gGiRequiemColorDL"
static const ALIGN_ASSET(2) char gGiRequiemColorDL[] = dgGiRequiemColorDL;
#define dgGiNocturneColorDL "__OTR__objects/object_gi_melody/gGiNocturneColorDL"
static const ALIGN_ASSET(2) char gGiNocturneColorDL[] = dgGiNocturneColorDL;
#define dgGiPreludeColorDL "__OTR__objects/object_gi_melody/gGiPreludeColorDL"
static const ALIGN_ASSET(2) char gGiPreludeColorDL[] = dgGiPreludeColorDL;
#define dgGiSongNoteDL "__OTR__objects/object_gi_melody/gGiSongNoteDL"
static const ALIGN_ASSET(2) char gGiSongNoteDL[] = dgGiSongNoteDL;
#endif // OBJECTS_OBJECT_GI_MELODY_H
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