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#ifndef OBJECTS_OBJECT_GI_SCALE_H
#define OBJECTS_OBJECT_GI_SCALE_H 1

#include "align_asset_macro.h"

#define dgGiSilverScaleWaterColorDL "__OTR__objects/object_gi_scale/gGiSilverScaleWaterColorDL"
static const ALIGN_ASSET(2) char gGiSilverScaleWaterColorDL[] = dgGiSilverScaleWaterColorDL;

#define dgGiGoldenScaleWaterColorDL "__OTR__objects/object_gi_scale/gGiGoldenScaleWaterColorDL"
static const ALIGN_ASSET(2) char gGiGoldenScaleWaterColorDL[] = dgGiGoldenScaleWaterColorDL;

#define dgGiSilverScaleColorDL "__OTR__objects/object_gi_scale/gGiSilverScaleColorDL"
static const ALIGN_ASSET(2) char gGiSilverScaleColorDL[] = dgGiSilverScaleColorDL;

#define dgGiGoldenScaleColorDL "__OTR__objects/object_gi_scale/gGiGoldenScaleColorDL"
static const ALIGN_ASSET(2) char gGiGoldenScaleColorDL[] = dgGiGoldenScaleColorDL;

#define dgGiScaleWaterDL "__OTR__objects/object_gi_scale/gGiScaleWaterDL"
static const ALIGN_ASSET(2) char gGiScaleWaterDL[] = dgGiScaleWaterDL;

#define dgGiScaleDL "__OTR__objects/object_gi_scale/gGiScaleDL"
static const ALIGN_ASSET(2) char gGiScaleDL[] = dgGiScaleDL;

#endif // OBJECTS_OBJECT_GI_SCALE_H