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#ifndef OBJECTS_OBJECT_NY_H
#define OBJECTS_OBJECT_NY_H 1
#include "align_asset_macro.h"
#define dgEnNyRockBodyTex "__OTR__objects/object_ny/gEnNyRockBodyTex"
static const ALIGN_ASSET(2) char gEnNyRockBodyTex[] = dgEnNyRockBodyTex;
#define dgEnNySpikeTex "__OTR__objects/object_ny/gEnNySpikeTex"
static const ALIGN_ASSET(2) char gEnNySpikeTex[] = dgEnNySpikeTex;
#define dgEnNyMetalBodyTex "__OTR__objects/object_ny/gEnNyMetalBodyTex"
static const ALIGN_ASSET(2) char gEnNyMetalBodyTex[] = dgEnNyMetalBodyTex;
#define dgEnNyRockBodyDL "__OTR__objects/object_ny/gEnNyRockBodyDL"
static const ALIGN_ASSET(2) char gEnNyRockBodyDL[] = dgEnNyRockBodyDL;
#define dgEnNyMetalBodyDL "__OTR__objects/object_ny/gEnNyMetalBodyDL"
static const ALIGN_ASSET(2) char gEnNyMetalBodyDL[] = dgEnNyMetalBodyDL;
#define dgEnNySpikeDL "__OTR__objects/object_ny/gEnNySpikeDL"
static const ALIGN_ASSET(2) char gEnNySpikeDL[] = dgEnNySpikeDL;
#endif // OBJECTS_OBJECT_NY_H
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