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#ifndef OBJECTS_OBJECT_OA2_H
#define OBJECTS_OBJECT_OA2_H 1
#include "align_asset_macro.h"
#define dobject_oA2_Skel_00000260 "__OTR__objects/object_oA2/object_oA2_Skel_00000260"
static const ALIGN_ASSET(2) char object_oA2_Skel_00000260[] = dobject_oA2_Skel_00000260;
#define dobject_oA2_DL_00000448 "__OTR__objects/object_oA2/object_oA2_DL_00000448"
static const ALIGN_ASSET(2) char object_oA2_DL_00000448[] = dobject_oA2_DL_00000448;
#define dobject_oA2_DL_00000818 "__OTR__objects/object_oA2/object_oA2_DL_00000818"
static const ALIGN_ASSET(2) char object_oA2_DL_00000818[] = dobject_oA2_DL_00000818;
#define dobject_oA2_DL_00000C38 "__OTR__objects/object_oA2/object_oA2_DL_00000C38"
static const ALIGN_ASSET(2) char object_oA2_DL_00000C38[] = dobject_oA2_DL_00000C38;
#define dobject_oA2_DL_00000ED8 "__OTR__objects/object_oA2/object_oA2_DL_00000ED8"
static const ALIGN_ASSET(2) char object_oA2_DL_00000ED8[] = dobject_oA2_DL_00000ED8;
#define dobject_oA2_DL_000012A8 "__OTR__objects/object_oA2/object_oA2_DL_000012A8"
static const ALIGN_ASSET(2) char object_oA2_DL_000012A8[] = dobject_oA2_DL_000012A8;
#define dobject_oA2_DL_000016C8 "__OTR__objects/object_oA2/object_oA2_DL_000016C8"
static const ALIGN_ASSET(2) char object_oA2_DL_000016C8[] = dobject_oA2_DL_000016C8;
#define dobject_oA2_DL_00001C08 "__OTR__objects/object_oA2/object_oA2_DL_00001C08"
static const ALIGN_ASSET(2) char object_oA2_DL_00001C08[] = dobject_oA2_DL_00001C08;
#define dobject_oA2_DL_00002A80 "__OTR__objects/object_oA2/object_oA2_DL_00002A80"
static const ALIGN_ASSET(2) char object_oA2_DL_00002A80[] = dobject_oA2_DL_00002A80;
#define dobject_oA2_DL_000032E8 "__OTR__objects/object_oA2/object_oA2_DL_000032E8"
static const ALIGN_ASSET(2) char object_oA2_DL_000032E8[] = dobject_oA2_DL_000032E8;
#define dobject_oA2_DL_00003718 "__OTR__objects/object_oA2/object_oA2_DL_00003718"
static const ALIGN_ASSET(2) char object_oA2_DL_00003718[] = dobject_oA2_DL_00003718;
#define dobject_oA2_DL_00003BE8 "__OTR__objects/object_oA2/object_oA2_DL_00003BE8"
static const ALIGN_ASSET(2) char object_oA2_DL_00003BE8[] = dobject_oA2_DL_00003BE8;
#define dobject_oA2_DL_00004270 "__OTR__objects/object_oA2/object_oA2_DL_00004270"
static const ALIGN_ASSET(2) char object_oA2_DL_00004270[] = dobject_oA2_DL_00004270;
#define dobject_oA2_DL_000046A0 "__OTR__objects/object_oA2/object_oA2_DL_000046A0"
static const ALIGN_ASSET(2) char object_oA2_DL_000046A0[] = dobject_oA2_DL_000046A0;
#define dobject_oA2_DL_00004B70 "__OTR__objects/object_oA2/object_oA2_DL_00004B70"
static const ALIGN_ASSET(2) char object_oA2_DL_00004B70[] = dobject_oA2_DL_00004B70;
#define dobject_oA2_DL_000054F8 "__OTR__objects/object_oA2/object_oA2_DL_000054F8"
static const ALIGN_ASSET(2) char object_oA2_DL_000054F8[] = dobject_oA2_DL_000054F8;
#endif // OBJECTS_OBJECT_OA2_H
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