blob: 556c07fa77166e66253cc6fa1807ca5c6925ad65 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
#ifndef OBJECTS_OBJECT_OE11_H
#define OBJECTS_OBJECT_OE11_H 1
#include "align_asset_macro.h"
#define dobject_oE11_DL_0009F0 "__OTR__objects/object_oE11/object_oE11_DL_0009F0"
static const ALIGN_ASSET(2) char object_oE11_DL_0009F0[] = dobject_oE11_DL_0009F0;
#define dobject_oE11_TLUT_000F70 "__OTR__objects/object_oE11/object_oE11_TLUT_000F70"
static const ALIGN_ASSET(2) char object_oE11_TLUT_000F70[] = dobject_oE11_TLUT_000F70;
#define dobject_oE11_Tex_001170 "__OTR__objects/object_oE11/object_oE11_Tex_001170"
static const ALIGN_ASSET(2) char object_oE11_Tex_001170[] = dobject_oE11_Tex_001170;
#define dobject_oE11_Blob_001570 "__OTR__objects/object_oE11/object_oE11_Blob_001570"
static const ALIGN_ASSET(2) char object_oE11_Blob_001570[] = dobject_oE11_Blob_001570;
#define dobject_oE11_TLUT_001D70 "__OTR__objects/object_oE11/object_oE11_TLUT_001D70"
static const ALIGN_ASSET(2) char object_oE11_TLUT_001D70[] = dobject_oE11_TLUT_001D70;
#define dobject_oE11_Tex_001F70 "__OTR__objects/object_oE11/object_oE11_Tex_001F70"
static const ALIGN_ASSET(2) char object_oE11_Tex_001F70[] = dobject_oE11_Tex_001F70;
#define dobject_oE11_Tex_001FB0 "__OTR__objects/object_oE11/object_oE11_Tex_001FB0"
static const ALIGN_ASSET(2) char object_oE11_Tex_001FB0[] = dobject_oE11_Tex_001FB0;
#define dobject_oE11_Tex_0020B0 "__OTR__objects/object_oE11/object_oE11_Tex_0020B0"
static const ALIGN_ASSET(2) char object_oE11_Tex_0020B0[] = dobject_oE11_Tex_0020B0;
#define dobject_oE11_Tex_0021B0 "__OTR__objects/object_oE11/object_oE11_Tex_0021B0"
static const ALIGN_ASSET(2) char object_oE11_Tex_0021B0[] = dobject_oE11_Tex_0021B0;
#define dobject_oE11_Tex_0029B0 "__OTR__objects/object_oE11/object_oE11_Tex_0029B0"
static const ALIGN_ASSET(2) char object_oE11_Tex_0029B0[] = dobject_oE11_Tex_0029B0;
#define dobject_oE11_Tex_0031B0 "__OTR__objects/object_oE11/object_oE11_Tex_0031B0"
static const ALIGN_ASSET(2) char object_oE11_Tex_0031B0[] = dobject_oE11_Tex_0031B0;
#endif // OBJECTS_OBJECT_OE11_H
|