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#ifndef OBJECTS_OBJECT_OKUTA_H
#define OBJECTS_OBJECT_OKUTA_H 1
#include "align_asset_macro.h"
#define dgOctorokShootAnim "__OTR__objects/object_okuta/gOctorokShootAnim"
static const ALIGN_ASSET(2) char gOctorokShootAnim[] = dgOctorokShootAnim;
#define dgOctorokDieAnim "__OTR__objects/object_okuta/gOctorokDieAnim"
static const ALIGN_ASSET(2) char gOctorokDieAnim[] = dgOctorokDieAnim;
#define dgOctorokHideAnim "__OTR__objects/object_okuta/gOctorokHideAnim"
static const ALIGN_ASSET(2) char gOctorokHideAnim[] = dgOctorokHideAnim;
#define dgOctorokFloatAnim "__OTR__objects/object_okuta/gOctorokFloatAnim"
static const ALIGN_ASSET(2) char gOctorokFloatAnim[] = dgOctorokFloatAnim;
#define dgOctorokHitAnim "__OTR__objects/object_okuta/gOctorokHitAnim"
static const ALIGN_ASSET(2) char gOctorokHitAnim[] = dgOctorokHitAnim;
#define dgOctorokAppearAnim "__OTR__objects/object_okuta/gOctorokAppearAnim"
static const ALIGN_ASSET(2) char gOctorokAppearAnim[] = dgOctorokAppearAnim;
#define dgOctorokRoughSkinTex "__OTR__objects/object_okuta/gOctorokRoughSkinTex"
static const ALIGN_ASSET(2) char gOctorokRoughSkinTex[] = dgOctorokRoughSkinTex;
#define dgOctorokStripesTex "__OTR__objects/object_okuta/gOctorokStripesTex"
static const ALIGN_ASSET(2) char gOctorokStripesTex[] = dgOctorokStripesTex;
#define dgOctorokScalesTex "__OTR__objects/object_okuta/gOctorokScalesTex"
static const ALIGN_ASSET(2) char gOctorokScalesTex[] = dgOctorokScalesTex;
#define dgOctorokSnoutConnectionTex "__OTR__objects/object_okuta/gOctorokSnoutConnectionTex"
static const ALIGN_ASSET(2) char gOctorokSnoutConnectionTex[] = dgOctorokSnoutConnectionTex;
#define dgOctorokMouthTex "__OTR__objects/object_okuta/gOctorokMouthTex"
static const ALIGN_ASSET(2) char gOctorokMouthTex[] = dgOctorokMouthTex;
#define dgOctorokArmTex "__OTR__objects/object_okuta/gOctorokArmTex"
static const ALIGN_ASSET(2) char gOctorokArmTex[] = dgOctorokArmTex;
#define dgOctorokFinTex "__OTR__objects/object_okuta/gOctorokFinTex"
static const ALIGN_ASSET(2) char gOctorokFinTex[] = dgOctorokFinTex;
#define dgOctorokEyeTex "__OTR__objects/object_okuta/gOctorokEyeTex"
static const ALIGN_ASSET(2) char gOctorokEyeTex[] = dgOctorokEyeTex;
#define dgOctorokFadeToBlackTex "__OTR__objects/object_okuta/gOctorokFadeToBlackTex"
static const ALIGN_ASSET(2) char gOctorokFadeToBlackTex[] = dgOctorokFadeToBlackTex;
#define dgOctorokSkel "__OTR__objects/object_okuta/gOctorokSkel"
static const ALIGN_ASSET(2) char gOctorokSkel[] = dgOctorokSkel;
#define dgOctorokProjectileTex "__OTR__objects/object_okuta/gOctorokProjectileTex"
static const ALIGN_ASSET(2) char gOctorokProjectileTex[] = dgOctorokProjectileTex;
#define dgOctorokProjectileDL "__OTR__objects/object_okuta/gOctorokProjectileDL"
static const ALIGN_ASSET(2) char gOctorokProjectileDL[] = dgOctorokProjectileDL;
#define dgOctorokSkelLimbsLimb_003440DL_0017C0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003440DL_0017C0"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003440DL_0017C0[] = dgOctorokSkelLimbsLimb_003440DL_0017C0;
#define dgOctorokSkelLimbsLimb_003464DL_001A70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003464DL_001A70"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003464DL_001A70[] = dgOctorokSkelLimbsLimb_003464DL_001A70;
#define dgOctorokSkelLimbsLimb_0034A0DL_001B70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034A0DL_001B70"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034A0DL_001B70[] = dgOctorokSkelLimbsLimb_0034A0DL_001B70;
#define dgOctorokSkelLimbsLimb_0034ACDL_001C00 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034ACDL_001C00"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034ACDL_001C00[] = dgOctorokSkelLimbsLimb_0034ACDL_001C00;
#define dgOctorokSkelLimbsLimb_0034B8DL_001C98 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034B8DL_001C98"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034B8DL_001C98[] = dgOctorokSkelLimbsLimb_0034B8DL_001C98;
#define dgOctorokSkelLimbsLimb_0034F4DL_001EE0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0034F4DL_001EE0"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0034F4DL_001EE0[] = dgOctorokSkelLimbsLimb_0034F4DL_001EE0;
#define dgOctorokSkelLimbsLimb_003500DL_001F70 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003500DL_001F70"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003500DL_001F70[] = dgOctorokSkelLimbsLimb_003500DL_001F70;
#define dgOctorokSkelLimbsLimb_00350CDL_002008 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_00350CDL_002008"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_00350CDL_002008[] = dgOctorokSkelLimbsLimb_00350CDL_002008;
#define dgOctorokSkelLimbsLimb_003548DL_002098 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003548DL_002098"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003548DL_002098[] = dgOctorokSkelLimbsLimb_003548DL_002098;
#define dgOctorokSkelLimbsLimb_003554DL_002128 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003554DL_002128"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003554DL_002128[] = dgOctorokSkelLimbsLimb_003554DL_002128;
#define dgOctorokSkelLimbsLimb_003560DL_0021C0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_003560DL_0021C0"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_003560DL_0021C0[] = dgOctorokSkelLimbsLimb_003560DL_0021C0;
#define dgOctorokSkelLimbsLimb_00359CDL_001D28 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_00359CDL_001D28"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_00359CDL_001D28[] = dgOctorokSkelLimbsLimb_00359CDL_001D28;
#define dgOctorokSkelLimbsLimb_0035A8DL_001DB8 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035A8DL_001DB8"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0035A8DL_001DB8[] = dgOctorokSkelLimbsLimb_0035A8DL_001DB8;
#define dgOctorokSkelLimbsLimb_0035B4DL_001E50 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035B4DL_001E50"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0035B4DL_001E50[] = dgOctorokSkelLimbsLimb_0035B4DL_001E50;
#define dgOctorokSkelLimbsLimb_0035C0DL_0016D0 "__OTR__objects/object_okuta/gOctorokSkelLimbsLimb_0035C0DL_0016D0"
static const ALIGN_ASSET(2) char gOctorokSkelLimbsLimb_0035C0DL_0016D0[] = dgOctorokSkelLimbsLimb_0035C0DL_0016D0;
#endif // OBJECTS_OBJECT_OKUTA_H
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