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#ifndef OBJECTS_OBJECT_OS_H
#define OBJECTS_OBJECT_OS_H 1

#include "align_asset_macro.h"

#define dgHappyMaskSalesmanIdleAnim "__OTR__objects/object_os/gHappyMaskSalesmanIdleAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanIdleAnim[] = dgHappyMaskSalesmanIdleAnim;

#define dgHappyMaskSalesmanTorsoDL "__OTR__objects/object_os/gHappyMaskSalesmanTorsoDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanTorsoDL[] = dgHappyMaskSalesmanTorsoDL;

#define dgHappyMaskSalesmanHeadDL "__OTR__objects/object_os/gHappyMaskSalesmanHeadDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHeadDL[] = dgHappyMaskSalesmanHeadDL;

#define dgHappyMaskSalesmanRightUpperArmDL "__OTR__objects/object_os/gHappyMaskSalesmanRightUpperArmDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightUpperArmDL[] = dgHappyMaskSalesmanRightUpperArmDL;

#define dgHappyMaskSalesmanRightForearmDL "__OTR__objects/object_os/gHappyMaskSalesmanRightForearmDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightForearmDL[] = dgHappyMaskSalesmanRightForearmDL;

#define dgHappyMaskSalesmanRightHandDL "__OTR__objects/object_os/gHappyMaskSalesmanRightHandDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightHandDL[] = dgHappyMaskSalesmanRightHandDL;

#define dgHappyMaskSalesmanLeftUpperArmDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftUpperArmDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftUpperArmDL[] = dgHappyMaskSalesmanLeftUpperArmDL;

#define dgHappyMaskSalesmanLeftForearmDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftForearmDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftForearmDL[] = dgHappyMaskSalesmanLeftForearmDL;

#define dgHappyMaskSalesmanLeftHandDL "__OTR__objects/object_os/gHappyMaskSalesmanLeftHandDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftHandDL[] = dgHappyMaskSalesmanLeftHandDL;

#define dgHappyMaskSalesmanTLUT "__OTR__objects/object_os/gHappyMaskSalesmanTLUT"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanTLUT[] = dgHappyMaskSalesmanTLUT;

#define dgHappyMaskSalesmanEyeMouthTLUT "__OTR__objects/object_os/gHappyMaskSalesmanEyeMouthTLUT"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeMouthTLUT[] = dgHappyMaskSalesmanEyeMouthTLUT;

#define dgHappyMaskSalesmanSkinTex "__OTR__objects/object_os/gHappyMaskSalesmanSkinTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkinTex[] = dgHappyMaskSalesmanSkinTex;

#define dgHappyMaskSalesmanHairTex "__OTR__objects/object_os/gHappyMaskSalesmanHairTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHairTex[] = dgHappyMaskSalesmanHairTex;

#define dgHappyMaskSalesmanEarTex "__OTR__objects/object_os/gHappyMaskSalesmanEarTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEarTex[] = dgHappyMaskSalesmanEarTex;

#define dgHappyMaskSalesmanNostrilTex "__OTR__objects/object_os/gHappyMaskSalesmanNostrilTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanNostrilTex[] = dgHappyMaskSalesmanNostrilTex;

#define dgHappyMaskSalesmanMouthTex "__OTR__objects/object_os/gHappyMaskSalesmanMouthTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMouthTex[] = dgHappyMaskSalesmanMouthTex;

#define dgHappyMaskSalesmanEyeClosedTex "__OTR__objects/object_os/gHappyMaskSalesmanEyeClosedTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeClosedTex[] = dgHappyMaskSalesmanEyeClosedTex;

#define dgHappyMaskSalesmanEyeOpenTex "__OTR__objects/object_os/gHappyMaskSalesmanEyeOpenTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeOpenTex[] = dgHappyMaskSalesmanEyeOpenTex;

#define dgHappyMaskSalesmanFingersTex "__OTR__objects/object_os/gHappyMaskSalesmanFingersTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanFingersTex[] = dgHappyMaskSalesmanFingersTex;

#define dgHappyMaskSalesmanSleeveTex "__OTR__objects/object_os/gHappyMaskSalesmanSleeveTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSleeveTex[] = dgHappyMaskSalesmanSleeveTex;

#define dgHappyMaskSalesmanShirtTex "__OTR__objects/object_os/gHappyMaskSalesmanShirtTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanShirtTex[] = dgHappyMaskSalesmanShirtTex;

#define dgHappyMaskSalesmanGoldFabricTex "__OTR__objects/object_os/gHappyMaskSalesmanGoldFabricTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabricTex[] = dgHappyMaskSalesmanGoldFabricTex;

#define dgHappyMaskSalesmanGoldFabricCenterTex "__OTR__objects/object_os/gHappyMaskSalesmanGoldFabricCenterTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabricCenterTex[] = dgHappyMaskSalesmanGoldFabricCenterTex;

#define dgHappyMaskSalesmanSkel "__OTR__objects/object_os/gHappyMaskSalesmanSkel"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkel[] = dgHappyMaskSalesmanSkel;


#endif // OBJECTS_OBJECT_OS_H