blob: d8cd93538e106d252a0e5bba6abcc8dd2eac4163 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
|
#ifndef OBJECTS_OBJECT_SKJ_H
#define OBJECTS_OBJECT_SKJ_H 1
#include "align_asset_macro.h"
#define dobject_skjTex_005300 "__OTR__objects/object_skj/object_skjTex_005300"
static const ALIGN_ASSET(2) char object_skjTex_005300[] = dobject_skjTex_005300;
#define dobject_skjTex_005500 "__OTR__objects/object_skj/object_skjTex_005500"
static const ALIGN_ASSET(2) char object_skjTex_005500[] = dobject_skjTex_005500;
#define dobject_skjTex_005700 "__OTR__objects/object_skj/object_skjTex_005700"
static const ALIGN_ASSET(2) char object_skjTex_005700[] = dobject_skjTex_005700;
#define dobject_skjTex_005900 "__OTR__objects/object_skj/object_skjTex_005900"
static const ALIGN_ASSET(2) char object_skjTex_005900[] = dobject_skjTex_005900;
#define dobject_skjTex_005B00 "__OTR__objects/object_skj/object_skjTex_005B00"
static const ALIGN_ASSET(2) char object_skjTex_005B00[] = dobject_skjTex_005B00;
#define dobject_skjTex_005B80 "__OTR__objects/object_skj/object_skjTex_005B80"
static const ALIGN_ASSET(2) char object_skjTex_005B80[] = dobject_skjTex_005B80;
#define dobject_skjTex_005D80 "__OTR__objects/object_skj/object_skjTex_005D80"
static const ALIGN_ASSET(2) char object_skjTex_005D80[] = dobject_skjTex_005D80;
#define dobject_skjTex_005DA0 "__OTR__objects/object_skj/object_skjTex_005DA0"
static const ALIGN_ASSET(2) char object_skjTex_005DA0[] = dobject_skjTex_005DA0;
#define dgSkullKidNeedleDL "__OTR__objects/object_skj/gSkullKidNeedleDL"
static const ALIGN_ASSET(2) char gSkullKidNeedleDL[] = dgSkullKidNeedleDL;
#define dgSkullKidSkullMaskDL "__OTR__objects/object_skj/gSkullKidSkullMaskDL"
static const ALIGN_ASSET(2) char gSkullKidSkullMaskDL[] = dgSkullKidSkullMaskDL;
#define dgSkullKidSkel "__OTR__objects/object_skj/gSkullKidSkel"
static const ALIGN_ASSET(2) char gSkullKidSkel[] = dgSkullKidSkel;
#define dgSkullKidLeftUpperLegDL "__OTR__objects/object_skj/gSkullKidLeftUpperLegDL"
static const ALIGN_ASSET(2) char gSkullKidLeftUpperLegDL[] = dgSkullKidLeftUpperLegDL;
#define dgSkullKidLeftLowerLegDL "__OTR__objects/object_skj/gSkullKidLeftLowerLegDL"
static const ALIGN_ASSET(2) char gSkullKidLeftLowerLegDL[] = dgSkullKidLeftLowerLegDL;
#define dgSkullKidLeftFootDL "__OTR__objects/object_skj/gSkullKidLeftFootDL"
static const ALIGN_ASSET(2) char gSkullKidLeftFootDL[] = dgSkullKidLeftFootDL;
#define dgSkullKidRightUpperLegDL "__OTR__objects/object_skj/gSkullKidRightUpperLegDL"
static const ALIGN_ASSET(2) char gSkullKidRightUpperLegDL[] = dgSkullKidRightUpperLegDL;
#define dgSkullKidRightLowerLegDL "__OTR__objects/object_skj/gSkullKidRightLowerLegDL"
static const ALIGN_ASSET(2) char gSkullKidRightLowerLegDL[] = dgSkullKidRightLowerLegDL;
#define dgSkullKidRightFootDL "__OTR__objects/object_skj/gSkullKidRightFootDL"
static const ALIGN_ASSET(2) char gSkullKidRightFootDL[] = dgSkullKidRightFootDL;
#define dgSkullKidChestAndClothesDL "__OTR__objects/object_skj/gSkullKidChestAndClothesDL"
static const ALIGN_ASSET(2) char gSkullKidChestAndClothesDL[] = dgSkullKidChestAndClothesDL;
#define dgSkullKidNeckDL "__OTR__objects/object_skj/gSkullKidNeckDL"
static const ALIGN_ASSET(2) char gSkullKidNeckDL[] = dgSkullKidNeckDL;
#define dgSKullKidHeadAndFaceDL "__OTR__objects/object_skj/gSKullKidHeadAndFaceDL"
static const ALIGN_ASSET(2) char gSKullKidHeadAndFaceDL[] = dgSKullKidHeadAndFaceDL;
#define dgSkullKidUpperHatDL "__OTR__objects/object_skj/gSkullKidUpperHatDL"
static const ALIGN_ASSET(2) char gSkullKidUpperHatDL[] = dgSkullKidUpperHatDL;
#define dgSkullKidLeftShoulderDL "__OTR__objects/object_skj/gSkullKidLeftShoulderDL"
static const ALIGN_ASSET(2) char gSkullKidLeftShoulderDL[] = dgSkullKidLeftShoulderDL;
#define dgSkullKidLeftArmDL "__OTR__objects/object_skj/gSkullKidLeftArmDL"
static const ALIGN_ASSET(2) char gSkullKidLeftArmDL[] = dgSkullKidLeftArmDL;
#define dgSkullKidLeftHandAndFluteDL "__OTR__objects/object_skj/gSkullKidLeftHandAndFluteDL"
static const ALIGN_ASSET(2) char gSkullKidLeftHandAndFluteDL[] = dgSkullKidLeftHandAndFluteDL;
#define dgSkullKidRightShoulderDL "__OTR__objects/object_skj/gSkullKidRightShoulderDL"
static const ALIGN_ASSET(2) char gSkullKidRightShoulderDL[] = dgSkullKidRightShoulderDL;
#define dgSkullKidRightArmDL "__OTR__objects/object_skj/gSkullKidRightArmDL"
static const ALIGN_ASSET(2) char gSkullKidRightArmDL[] = dgSkullKidRightArmDL;
#define dgSkullKidBackflipAnim "__OTR__objects/object_skj/gSkullKidBackflipAnim"
static const ALIGN_ASSET(2) char gSkullKidBackflipAnim[] = dgSkullKidBackflipAnim;
#define dgSkullKidShootNeedleAnim "__OTR__objects/object_skj/gSkullKidShootNeedleAnim"
static const ALIGN_ASSET(2) char gSkullKidShootNeedleAnim[] = dgSkullKidShootNeedleAnim;
#define dgSkullKidPlayFluteAnim "__OTR__objects/object_skj/gSkullKidPlayFluteAnim"
static const ALIGN_ASSET(2) char gSkullKidPlayFluteAnim[] = dgSkullKidPlayFluteAnim;
#define dgSkullKidDieAnim "__OTR__objects/object_skj/gSkullKidDieAnim"
static const ALIGN_ASSET(2) char gSkullKidDieAnim[] = dgSkullKidDieAnim;
#define dgSkullKidHitAnim "__OTR__objects/object_skj/gSkullKidHitAnim"
static const ALIGN_ASSET(2) char gSkullKidHitAnim[] = dgSkullKidHitAnim;
#define dgSkullKidLandAnim "__OTR__objects/object_skj/gSkullKidLandAnim"
static const ALIGN_ASSET(2) char gSkullKidLandAnim[] = dgSkullKidLandAnim;
#define dgSkullKidLookLeftAndRightAnim "__OTR__objects/object_skj/gSkullKidLookLeftAndRightAnim"
static const ALIGN_ASSET(2) char gSkullKidLookLeftAndRightAnim[] = dgSkullKidLookLeftAndRightAnim;
#define dgSkullKidFightingStanceAnim "__OTR__objects/object_skj/gSkullKidFightingStanceAnim"
static const ALIGN_ASSET(2) char gSkullKidFightingStanceAnim[] = dgSkullKidFightingStanceAnim;
#define dgSkullKidWaitAnim "__OTR__objects/object_skj/gSkullKidWaitAnim"
static const ALIGN_ASSET(2) char gSkullKidWaitAnim[] = dgSkullKidWaitAnim;
#define dgSkullKidWalkToPlayerAnim "__OTR__objects/object_skj/gSkullKidWalkToPlayerAnim"
static const ALIGN_ASSET(2) char gSkullKidWalkToPlayerAnim[] = dgSkullKidWalkToPlayerAnim;
#define dgSkullKidSkullMaskTex "__OTR__objects/object_skj/gSkullKidSkullMaskTex"
static const ALIGN_ASSET(2) char gSkullKidSkullMaskTex[] = dgSkullKidSkullMaskTex;
#define dgSkullKidSkullMaskTeethTex "__OTR__objects/object_skj/gSkullKidSkullMaskTeethTex"
static const ALIGN_ASSET(2) char gSkullKidSkullMaskTeethTex[] = dgSkullKidSkullMaskTeethTex;
#define dgSkullKidSkullMaskNoseTex "__OTR__objects/object_skj/gSkullKidSkullMaskNoseTex"
static const ALIGN_ASSET(2) char gSkullKidSkullMaskNoseTex[] = dgSkullKidSkullMaskNoseTex;
#define dgSKJunaccounted_52C "__OTR__objects/object_skj/gSKJunaccounted_52C"
static const ALIGN_ASSET(2) char gSKJunaccounted_52C[] = dgSKJunaccounted_52C;
#define dgSKJunaccounted_E20 "__OTR__objects/object_skj/gSKJunaccounted_E20"
static const ALIGN_ASSET(2) char gSKJunaccounted_E20[] = dgSKJunaccounted_E20;
#define dgSKJunaccounted_EAA8 "__OTR__objects/object_skj/gSKJunaccounted_EAA8"
static const ALIGN_ASSET(2) char gSKJunaccounted_EAA8[] = dgSKJunaccounted_EAA8;
#define dgSKJunaccounted_ED94 "__OTR__objects/object_skj/gSKJunaccounted_ED94"
static const ALIGN_ASSET(2) char gSKJunaccounted_ED94[] = dgSKJunaccounted_ED94;
#define dgSKJunaccounted_7138 "__OTR__objects/object_skj/gSKJunaccounted_7138"
static const ALIGN_ASSET(2) char gSKJunaccounted_7138[] = dgSKJunaccounted_7138;
#define dgSKJunaccounted_8184 "__OTR__objects/object_skj/gSKJunaccounted_8184"
static const ALIGN_ASSET(2) char gSKJunaccounted_8184[] = dgSKJunaccounted_8184;
#define dgSKJunaccounted_8BAC "__OTR__objects/object_skj/gSKJunaccounted_8BAC"
static const ALIGN_ASSET(2) char gSKJunaccounted_8BAC[] = dgSKJunaccounted_8BAC;
#define dgSkullKidUnkLimb_5E2CDL_0036A0 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E2CDL_0036A0"
static const ALIGN_ASSET(2) char gSkullKidUnkLimb_5E2CDL_0036A0[] = dgSkullKidUnkLimb_5E2CDL_0036A0;
#define dgSkullKidUnkLimb_5E38DL_003E48 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E38DL_003E48"
static const ALIGN_ASSET(2) char gSkullKidUnkLimb_5E38DL_003E48[] = dgSkullKidUnkLimb_5E38DL_003E48;
#endif // OBJECTS_OBJECT_SKJ_H
|