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#ifndef OBJECTS_OBJECT_SPOT12_OBJ_H
#define OBJECTS_OBJECT_SPOT12_OBJ_H 1

#include "align_asset_macro.h"

#define dgGerudoFortressWastelandGateDL "__OTR__objects/object_spot12_obj/gGerudoFortressWastelandGateDL"
static const ALIGN_ASSET(2) char gGerudoFortressWastelandGateDL[] = dgGerudoFortressWastelandGateDL;

#define dgGerudoFortressWastelandGateTex "__OTR__objects/object_spot12_obj/gGerudoFortressWastelandGateTex"
static const ALIGN_ASSET(2) char gGerudoFortressWastelandGateTex[] = dgGerudoFortressWastelandGateTex;

#define dgGerudoFortressWastelandGateCol "__OTR__objects/object_spot12_obj/gGerudoFortressWastelandGateCol"
static const ALIGN_ASSET(2) char gGerudoFortressWastelandGateCol[] = dgGerudoFortressWastelandGateCol;

#define dgGerudoFortressGTGShutterDL "__OTR__objects/object_spot12_obj/gGerudoFortressGTGShutterDL"
static const ALIGN_ASSET(2) char gGerudoFortressGTGShutterDL[] = dgGerudoFortressGTGShutterDL;

#define dgGerudoFortressGTGShutterTex "__OTR__objects/object_spot12_obj/gGerudoFortressGTGShutterTex"
static const ALIGN_ASSET(2) char gGerudoFortressGTGShutterTex[] = dgGerudoFortressGTGShutterTex;

#define dgGerudoFortressGTGShutterCol "__OTR__objects/object_spot12_obj/gGerudoFortressGTGShutterCol"
static const ALIGN_ASSET(2) char gGerudoFortressGTGShutterCol[] = dgGerudoFortressGTGShutterCol;

#endif // OBJECTS_OBJECT_SPOT12_OBJ_H