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#ifndef OBJECTS_OBJECT_SPOT18_OBJ_H
#define OBJECTS_OBJECT_SPOT18_OBJ_H 1

#include "align_asset_macro.h"

#define dgGoronCityVaseLidDL "__OTR__objects/object_spot18_obj/gGoronCityVaseLidDL"
static const ALIGN_ASSET(2) char gGoronCityVaseLidDL[] = dgGoronCityVaseLidDL;

#define dgGoronCityDoorDL "__OTR__objects/object_spot18_obj/gGoronCityDoorDL"
static const ALIGN_ASSET(2) char gGoronCityDoorDL[] = dgGoronCityDoorDL;

#define dgGoronCityVaseDL "__OTR__objects/object_spot18_obj/gGoronCityVaseDL"
static const ALIGN_ASSET(2) char gGoronCityVaseDL[] = dgGoronCityVaseDL;

#define dgGoronCityStatueSpearDL "__OTR__objects/object_spot18_obj/gGoronCityStatueSpearDL"
static const ALIGN_ASSET(2) char gGoronCityStatueSpearDL[] = dgGoronCityStatueSpearDL;

#define dgGoronCityStatueDL "__OTR__objects/object_spot18_obj/gGoronCityStatueDL"
static const ALIGN_ASSET(2) char gGoronCityStatueDL[] = dgGoronCityStatueDL;

#define dgGoronCityVaseTLUT "__OTR__objects/object_spot18_obj/gGoronCityVaseTLUT"
static const ALIGN_ASSET(2) char gGoronCityVaseTLUT[] = dgGoronCityVaseTLUT;

#define dgGoronCityVaseTex_580 "__OTR__objects/object_spot18_obj/gGoronCityVaseTex_580"
static const ALIGN_ASSET(2) char gGoronCityVaseTex_580[] = dgGoronCityVaseTex_580;

#define dgGoronCityVaseTex_D80 "__OTR__objects/object_spot18_obj/gGoronCityVaseTex_D80"
static const ALIGN_ASSET(2) char gGoronCityVaseTex_D80[] = dgGoronCityVaseTex_D80;

#define dgGoronCitySpearLeafTex "__OTR__objects/object_spot18_obj/gGoronCitySpearLeafTex"
static const ALIGN_ASSET(2) char gGoronCitySpearLeafTex[] = dgGoronCitySpearLeafTex;

#define dgGoronCitySpearTipTex "__OTR__objects/object_spot18_obj/gGoronCitySpearTipTex"
static const ALIGN_ASSET(2) char gGoronCitySpearTipTex[] = dgGoronCitySpearTipTex;

#define dgGoronCitySpearHandleTex "__OTR__objects/object_spot18_obj/gGoronCitySpearHandleTex"
static const ALIGN_ASSET(2) char gGoronCitySpearHandleTex[] = dgGoronCitySpearHandleTex;

#define dgGoronCityStatuePattern1Tex "__OTR__objects/object_spot18_obj/gGoronCityStatuePattern1Tex"
static const ALIGN_ASSET(2) char gGoronCityStatuePattern1Tex[] = dgGoronCityStatuePattern1Tex;

#define dgGoronCityStatuePattern2Tex "__OTR__objects/object_spot18_obj/gGoronCityStatuePattern2Tex"
static const ALIGN_ASSET(2) char gGoronCityStatuePattern2Tex[] = dgGoronCityStatuePattern2Tex;

#define dgGoronCityStatueTex_7010 "__OTR__objects/object_spot18_obj/gGoronCityStatueTex_7010"
static const ALIGN_ASSET(2) char gGoronCityStatueTex_7010[] = dgGoronCityStatueTex_7010;

#define dgGoronCityStatueAngryFaceTex "__OTR__objects/object_spot18_obj/gGoronCityStatueAngryFaceTex"
static const ALIGN_ASSET(2) char gGoronCityStatueAngryFaceTex[] = dgGoronCityStatueAngryFaceTex;

#define dgGoronCityStatueNeutralFaceTex "__OTR__objects/object_spot18_obj/gGoronCityStatueNeutralFaceTex"
static const ALIGN_ASSET(2) char gGoronCityStatueNeutralFaceTex[] = dgGoronCityStatueNeutralFaceTex;

#define dgGoronCityStatueHappyFaceTex "__OTR__objects/object_spot18_obj/gGoronCityStatueHappyFaceTex"
static const ALIGN_ASSET(2) char gGoronCityStatueHappyFaceTex[] = dgGoronCityStatueHappyFaceTex;

#define dgGoronCityVaseLidTex "__OTR__objects/object_spot18_obj/gGoronCityVaseLidTex"
static const ALIGN_ASSET(2) char gGoronCityVaseLidTex[] = dgGoronCityVaseLidTex;

#define dgGoronCityVaseLidHandleTex "__OTR__objects/object_spot18_obj/gGoronCityVaseLidHandleTex"
static const ALIGN_ASSET(2) char gGoronCityVaseLidHandleTex[] = dgGoronCityVaseLidHandleTex;

#define dgGoronCityDoorTex "__OTR__objects/object_spot18_obj/gGoronCityDoorTex"
static const ALIGN_ASSET(2) char gGoronCityDoorTex[] = dgGoronCityDoorTex;

#define dgGoronCityVaseLidCol "__OTR__objects/object_spot18_obj/gGoronCityVaseLidCol"
static const ALIGN_ASSET(2) char gGoronCityVaseLidCol[] = dgGoronCityVaseLidCol;

#define dgGoronCityDoorCol "__OTR__objects/object_spot18_obj/gGoronCityDoorCol"
static const ALIGN_ASSET(2) char gGoronCityDoorCol[] = dgGoronCityDoorCol;

#define dgGoronCityVaseCol "__OTR__objects/object_spot18_obj/gGoronCityVaseCol"
static const ALIGN_ASSET(2) char gGoronCityVaseCol[] = dgGoronCityVaseCol;

#define dgGoronCityStatueSpearCol "__OTR__objects/object_spot18_obj/gGoronCityStatueSpearCol"
static const ALIGN_ASSET(2) char gGoronCityStatueSpearCol[] = dgGoronCityStatueSpearCol;

#define dgGoronCityStatueCol "__OTR__objects/object_spot18_obj/gGoronCityStatueCol"
static const ALIGN_ASSET(2) char gGoronCityStatueCol[] = dgGoronCityStatueCol;

#endif // OBJECTS_OBJECT_SPOT18_OBJ_H