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#ifndef OBJECTS_OBJECT_TRAP_H
#define OBJECTS_OBJECT_TRAP_H 1
#include "align_asset_macro.h"
#define dgSlidingBladeTrapTex_0000 "__OTR__objects/object_trap/gSlidingBladeTrapTex_0000"
static const ALIGN_ASSET(2) char gSlidingBladeTrapTex_0000[] = dgSlidingBladeTrapTex_0000;
#define dgSlidingBladeTrapBoltsTex "__OTR__objects/object_trap/gSlidingBladeTrapBoltsTex"
static const ALIGN_ASSET(2) char gSlidingBladeTrapBoltsTex[] = dgSlidingBladeTrapBoltsTex;
#define dgSlidingBladeTrapGradientTex "__OTR__objects/object_trap/gSlidingBladeTrapGradientTex"
static const ALIGN_ASSET(2) char gSlidingBladeTrapGradientTex[] = dgSlidingBladeTrapGradientTex;
#define dgLandmineBillboardTex "__OTR__objects/object_trap/gLandmineBillboardTex"
static const ALIGN_ASSET(2) char gLandmineBillboardTex[] = dgLandmineBillboardTex;
#define dgSlidingBladeTrapDL "__OTR__objects/object_trap/gSlidingBladeTrapDL"
static const ALIGN_ASSET(2) char gSlidingBladeTrapDL[] = dgSlidingBladeTrapDL;
#define dgLandmineBillboardDL "__OTR__objects/object_trap/gLandmineBillboardDL"
static const ALIGN_ASSET(2) char gLandmineBillboardDL[] = dgLandmineBillboardDL;
#define dgUnusedSpikeDL "__OTR__objects/object_trap/gUnusedSpikeDL"
static const ALIGN_ASSET(2) char gUnusedSpikeDL[] = dgUnusedSpikeDL;
#endif // OBJECTS_OBJECT_TRAP_H
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