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path: root/soh/assets/objects/object_wallmaster/object_wallmaster.h
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#ifndef OBJECTS_OBJECT_WALLMASTER_H
#define OBJECTS_OBJECT_WALLMASTER_H 1

#include "align_asset_macro.h"

#define dgWallmasterDamageAnim "__OTR__objects/object_wallmaster/gWallmasterDamageAnim"
static const ALIGN_ASSET(2) char gWallmasterDamageAnim[] = dgWallmasterDamageAnim;

#define dgWallmasterRecoverFromDamageAnim "__OTR__objects/object_wallmaster/gWallmasterRecoverFromDamageAnim"
static const ALIGN_ASSET(2) char gWallmasterRecoverFromDamageAnim[] = dgWallmasterRecoverFromDamageAnim;

#define dgWallmasterJumpAnim "__OTR__objects/object_wallmaster/gWallmasterJumpAnim"
static const ALIGN_ASSET(2) char gWallmasterJumpAnim[] = dgWallmasterJumpAnim;

#define dgWallmasterWalkAnim "__OTR__objects/object_wallmaster/gWallmasterWalkAnim"
static const ALIGN_ASSET(2) char gWallmasterWalkAnim[] = dgWallmasterWalkAnim;

#define dgWallmasterStopWalkAnim "__OTR__objects/object_wallmaster/gWallmasterStopWalkAnim"
static const ALIGN_ASSET(2) char gWallmasterStopWalkAnim[] = dgWallmasterStopWalkAnim;

#define dgWallmasterHoverAnim "__OTR__objects/object_wallmaster/gWallmasterHoverAnim"
static const ALIGN_ASSET(2) char gWallmasterHoverAnim[] = dgWallmasterHoverAnim;

#define dgWallmasterWaitAnim "__OTR__objects/object_wallmaster/gWallmasterWaitAnim"
static const ALIGN_ASSET(2) char gWallmasterWaitAnim[] = dgWallmasterWaitAnim;

#define dgWallmasterStandUpAnim "__OTR__objects/object_wallmaster/gWallmasterStandUpAnim"
static const ALIGN_ASSET(2) char gWallmasterStandUpAnim[] = dgWallmasterStandUpAnim;

#define dgWallmasterFingerDL "__OTR__objects/object_wallmaster/gWallmasterFingerDL"
static const ALIGN_ASSET(2) char gWallmasterFingerDL[] = dgWallmasterFingerDL;

#define dgWallmasterExposedBoneTex "__OTR__objects/object_wallmaster/gWallmasterExposedBoneTex"
static const ALIGN_ASSET(2) char gWallmasterExposedBoneTex[] = dgWallmasterExposedBoneTex;

#define dgWallmasterBloodyEdgeTex "__OTR__objects/object_wallmaster/gWallmasterBloodyEdgeTex"
static const ALIGN_ASSET(2) char gWallmasterBloodyEdgeTex[] = dgWallmasterBloodyEdgeTex;

#define dgWallmasterUpperSkinTex "__OTR__objects/object_wallmaster/gWallmasterUpperSkinTex"
static const ALIGN_ASSET(2) char gWallmasterUpperSkinTex[] = dgWallmasterUpperSkinTex;

#define dgWallmasterFingerTipTex "__OTR__objects/object_wallmaster/gWallmasterFingerTipTex"
static const ALIGN_ASSET(2) char gWallmasterFingerTipTex[] = dgWallmasterFingerTipTex;

#define dgWallmasterUpperToUnderBorderTex "__OTR__objects/object_wallmaster/gWallmasterUpperToUnderBorderTex"
static const ALIGN_ASSET(2) char gWallmasterUpperToUnderBorderTex[] = dgWallmasterUpperToUnderBorderTex;

#define dgWallmasterUnderSkinTex "__OTR__objects/object_wallmaster/gWallmasterUnderSkinTex"
static const ALIGN_ASSET(2) char gWallmasterUnderSkinTex[] = dgWallmasterUnderSkinTex;

#define dgWallmasterKnuckleTex "__OTR__objects/object_wallmaster/gWallmasterKnuckleTex"
static const ALIGN_ASSET(2) char gWallmasterKnuckleTex[] = dgWallmasterKnuckleTex;

#define dgWallmasterSkel "__OTR__objects/object_wallmaster/gWallmasterSkel"
static const ALIGN_ASSET(2) char gWallmasterSkel[] = dgWallmasterSkel;

#define dgWallmasterLungeAnim "__OTR__objects/object_wallmaster/gWallmasterLungeAnim"
static const ALIGN_ASSET(2) char gWallmasterLungeAnim[] = dgWallmasterLungeAnim;

#define dgFloormasterTurnAnim "__OTR__objects/object_wallmaster/gFloormasterTurnAnim"
static const ALIGN_ASSET(2) char gFloormasterTurnAnim[] = dgFloormasterTurnAnim;

#define dgFloormasterTapFingerAnim "__OTR__objects/object_wallmaster/gFloormasterTapFingerAnim"
static const ALIGN_ASSET(2) char gFloormasterTapFingerAnim[] = dgFloormasterTapFingerAnim;

#define dgWallmasterMissAnim "__OTR__objects/object_wallmaster/gWallmasterMissAnim"
static const ALIGN_ASSET(2) char gWallmasterMissAnim[] = dgWallmasterMissAnim;

#define dgWallmasterSkelLimbsLimb_008E3CDL_007E98 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E3CDL_007E98"
static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008E3CDL_007E98[] = dgWallmasterSkelLimbsLimb_008E3CDL_007E98;

#define dgWallmasterSkelLimbsLimb_008E54DL_007CE8 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E54DL_007CE8"
static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008E54DL_007CE8[] = dgWallmasterSkelLimbsLimb_008E54DL_007CE8;

#define dgWallmasterSkelLimbsLimb_008E6CDL_007B18 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E6CDL_007B18"
static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008E6CDL_007B18[] = dgWallmasterSkelLimbsLimb_008E6CDL_007B18;

#define dgWallmasterSkelLimbsLimb_008E78DL_007978 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E78DL_007978"
static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008E78DL_007978[] = dgWallmasterSkelLimbsLimb_008E78DL_007978;

#define dgWallmasterSkelLimbsLimb_008E90DL_0077C8 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E90DL_0077C8"
static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008E90DL_0077C8[] = dgWallmasterSkelLimbsLimb_008E90DL_0077C8;

#define dgWallmasterSkelLimbsLimb_008EA8DL_0075A8 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EA8DL_0075A8"
static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008EA8DL_0075A8[] = dgWallmasterSkelLimbsLimb_008EA8DL_0075A8;

#define dgWallmasterSkelLimbsLimb_008EB4DL_007408 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EB4DL_007408"
static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008EB4DL_007408[] = dgWallmasterSkelLimbsLimb_008EB4DL_007408;

#define dgWallmasterSkelLimbsLimb_008ECCDL_007258 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008ECCDL_007258"
static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008ECCDL_007258[] = dgWallmasterSkelLimbsLimb_008ECCDL_007258;

#define dgWallmasterSkelLimbsLimb_008EE4DL_007038 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EE4DL_007038"
static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008EE4DL_007038[] = dgWallmasterSkelLimbsLimb_008EE4DL_007038;

#define dgWallmasterSkelLimbsLimb_008EF0DL_006E98 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EF0DL_006E98"
static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008EF0DL_006E98[] = dgWallmasterSkelLimbsLimb_008EF0DL_006E98;

#define dgWallmasterSkelLimbsLimb_008F08DL_006C58 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F08DL_006C58"
static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008F08DL_006C58[] = dgWallmasterSkelLimbsLimb_008F08DL_006C58;

#define dgWallmasterSkelLimbsLimb_008F20DL_006A20 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F20DL_006A20"
static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008F20DL_006A20[] = dgWallmasterSkelLimbsLimb_008F20DL_006A20;

#define dgWallmasterSkelLimbsLimb_008F38DL_006800 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F38DL_006800"
static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008F38DL_006800[] = dgWallmasterSkelLimbsLimb_008F38DL_006800;

#define dgWallmasterSkelLimbsLimb_008F44DL_006660 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F44DL_006660"
static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008F44DL_006660[] = dgWallmasterSkelLimbsLimb_008F44DL_006660;


#endif // OBJECTS_OBJECT_WALLMASTER_H