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path: root/soh/assets/objects/object_xc/object_xc.h
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#ifndef OBJECTS_OBJECT_XC_H
#define OBJECTS_OBJECT_XC_H 1

#include "align_asset_macro.h"

#define dobject_xcTex_004C40 "__OTR__objects/object_xc/object_xcTex_004C40"
static const ALIGN_ASSET(2) char object_xcTex_004C40[] = dobject_xcTex_004C40;

#define dobject_xcTex_004C80 "__OTR__objects/object_xc/object_xcTex_004C80"
static const ALIGN_ASSET(2) char object_xcTex_004C80[] = dobject_xcTex_004C80;

#define dobject_xcTex_005CC0 "__OTR__objects/object_xc/object_xcTex_005CC0"
static const ALIGN_ASSET(2) char object_xcTex_005CC0[] = dobject_xcTex_005CC0;

#define dobject_xcTex_0060C0 "__OTR__objects/object_xc/object_xcTex_0060C0"
static const ALIGN_ASSET(2) char object_xcTex_0060C0[] = dobject_xcTex_0060C0;

#define dobject_xcTex_0064C0 "__OTR__objects/object_xc/object_xcTex_0064C0"
static const ALIGN_ASSET(2) char object_xcTex_0064C0[] = dobject_xcTex_0064C0;

#define dobject_xcTex_006CC0 "__OTR__objects/object_xc/object_xcTex_006CC0"
static const ALIGN_ASSET(2) char object_xcTex_006CC0[] = dobject_xcTex_006CC0;

#define dobject_xcTex_006D40 "__OTR__objects/object_xc/object_xcTex_006D40"
static const ALIGN_ASSET(2) char object_xcTex_006D40[] = dobject_xcTex_006D40;

#define dobject_xcTex_006D80 "__OTR__objects/object_xc/object_xcTex_006D80"
static const ALIGN_ASSET(2) char object_xcTex_006D80[] = dobject_xcTex_006D80;

#define dobject_xcTex_006E80 "__OTR__objects/object_xc/object_xcTex_006E80"
static const ALIGN_ASSET(2) char object_xcTex_006E80[] = dobject_xcTex_006E80;

#define dobject_xcTex_007280 "__OTR__objects/object_xc/object_xcTex_007280"
static const ALIGN_ASSET(2) char object_xcTex_007280[] = dobject_xcTex_007280;

#define dobject_xcTex_007380 "__OTR__objects/object_xc/object_xcTex_007380"
static const ALIGN_ASSET(2) char object_xcTex_007380[] = dobject_xcTex_007380;

#define dobject_xcTex_007B80 "__OTR__objects/object_xc/object_xcTex_007B80"
static const ALIGN_ASSET(2) char object_xcTex_007B80[] = dobject_xcTex_007B80;

#define dobject_xcTex_008380 "__OTR__objects/object_xc/object_xcTex_008380"
static const ALIGN_ASSET(2) char object_xcTex_008380[] = dobject_xcTex_008380;

#define dobject_xcTex_008B80 "__OTR__objects/object_xc/object_xcTex_008B80"
static const ALIGN_ASSET(2) char object_xcTex_008B80[] = dobject_xcTex_008B80;

#define dobject_xcTex_008C00 "__OTR__objects/object_xc/object_xcTex_008C00"
static const ALIGN_ASSET(2) char object_xcTex_008C00[] = dobject_xcTex_008C00;

#define dobject_xcTex_00F790 "__OTR__objects/object_xc/object_xcTex_00F790"
static const ALIGN_ASSET(2) char object_xcTex_00F790[] = dobject_xcTex_00F790;

#define dobject_xcTex_00F7D0 "__OTR__objects/object_xc/object_xcTex_00F7D0"
static const ALIGN_ASSET(2) char object_xcTex_00F7D0[] = dobject_xcTex_00F7D0;

#define dobject_xcTex_00FBD0 "__OTR__objects/object_xc/object_xcTex_00FBD0"
static const ALIGN_ASSET(2) char object_xcTex_00FBD0[] = dobject_xcTex_00FBD0;

#define dobject_xcTex_00FCD0 "__OTR__objects/object_xc/object_xcTex_00FCD0"
static const ALIGN_ASSET(2) char object_xcTex_00FCD0[] = dobject_xcTex_00FCD0;

#define dobject_xcTex_00FD10 "__OTR__objects/object_xc/object_xcTex_00FD10"
static const ALIGN_ASSET(2) char object_xcTex_00FD10[] = dobject_xcTex_00FD10;

#define dobject_xcTex_00FD90 "__OTR__objects/object_xc/object_xcTex_00FD90"
static const ALIGN_ASSET(2) char object_xcTex_00FD90[] = dobject_xcTex_00FD90;

#define dobject_xcTex_00FDD0 "__OTR__objects/object_xc/object_xcTex_00FDD0"
static const ALIGN_ASSET(2) char object_xcTex_00FDD0[] = dobject_xcTex_00FDD0;

#define dobject_xcTex_0101D0 "__OTR__objects/object_xc/object_xcTex_0101D0"
static const ALIGN_ASSET(2) char object_xcTex_0101D0[] = dobject_xcTex_0101D0;

#define dobject_xcTex_011930 "__OTR__objects/object_xc/object_xcTex_011930"
static const ALIGN_ASSET(2) char object_xcTex_011930[] = dobject_xcTex_011930;

#define dobject_xcTLUT_004840 "__OTR__objects/object_xc/object_xcTLUT_004840"
static const ALIGN_ASSET(2) char object_xcTLUT_004840[] = dobject_xcTLUT_004840;

#define dobject_xcTLUT_00F6C0 "__OTR__objects/object_xc/object_xcTLUT_00F6C0"
static const ALIGN_ASSET(2) char object_xcTLUT_00F6C0[] = dobject_xcTLUT_00F6C0;

#define dobject_xcTLUT_00F720 "__OTR__objects/object_xc/object_xcTLUT_00F720"
static const ALIGN_ASSET(2) char object_xcTLUT_00F720[] = dobject_xcTLUT_00F720;

#define dgSheikSkel "__OTR__objects/object_xc/gSheikSkel"
static const ALIGN_ASSET(2) char gSheikSkel[] = dgSheikSkel;

#define dgSheikPlayingHarpAnim "__OTR__objects/object_xc/gSheikPlayingHarpAnim"
static const ALIGN_ASSET(2) char gSheikPlayingHarpAnim[] = dgSheikPlayingHarpAnim;

#define dgSheikShowingTriforceOnHandAnim "__OTR__objects/object_xc/gSheikShowingTriforceOnHandAnim"
static const ALIGN_ASSET(2) char gSheikShowingTriforceOnHandAnim[] = dgSheikShowingTriforceOnHandAnim;

#define dgSheikShowingTriforceOnHandIdleAnim "__OTR__objects/object_xc/gSheikShowingTriforceOnHandIdleAnim"
static const ALIGN_ASSET(2) char gSheikShowingTriforceOnHandIdleAnim[] = dgSheikShowingTriforceOnHandIdleAnim;

#define dgSheikPlayingHarp2Anim "__OTR__objects/object_xc/gSheikPlayingHarp2Anim"
static const ALIGN_ASSET(2) char gSheikPlayingHarp2Anim[] = dgSheikPlayingHarp2Anim;

#define dgSheikPlayingHarp3Anim "__OTR__objects/object_xc/gSheikPlayingHarp3Anim"
static const ALIGN_ASSET(2) char gSheikPlayingHarp3Anim[] = dgSheikPlayingHarp3Anim;

#define dgSheikPlayingHarp4Anim "__OTR__objects/object_xc/gSheikPlayingHarp4Anim"
static const ALIGN_ASSET(2) char gSheikPlayingHarp4Anim[] = dgSheikPlayingHarp4Anim;

#define dgSheikIdleAnim "__OTR__objects/object_xc/gSheikIdleAnim"
static const ALIGN_ASSET(2) char gSheikIdleAnim[] = dgSheikIdleAnim;

#define dobject_xc_TLUT_004A40 "__OTR__objects/object_xc/object_xc_TLUT_004A40"
static const ALIGN_ASSET(2) char object_xc_TLUT_004A40[] = dobject_xc_TLUT_004A40;

#define dgSheikWalkingAnim "__OTR__objects/object_xc/gSheikWalkingAnim"
static const ALIGN_ASSET(2) char gSheikWalkingAnim[] = dgSheikWalkingAnim;

#define dgSheikArmsCrossedIdleAnim "__OTR__objects/object_xc/gSheikArmsCrossedIdleAnim"
static const ALIGN_ASSET(2) char gSheikArmsCrossedIdleAnim[] = dgSheikArmsCrossedIdleAnim;

#define dgSheikFallingFromContortionsAnim "__OTR__objects/object_xc/gSheikFallingFromContortionsAnim"
static const ALIGN_ASSET(2) char gSheikFallingFromContortionsAnim[] = dgSheikFallingFromContortionsAnim;

#define dgSheikContortionsAnim "__OTR__objects/object_xc/gSheikContortionsAnim"
static const ALIGN_ASSET(2) char gSheikContortionsAnim[] = dgSheikContortionsAnim;

#define dgSheikPlayingHarp5Anim "__OTR__objects/object_xc/gSheikPlayingHarp5Anim"
static const ALIGN_ASSET(2) char gSheikPlayingHarp5Anim[] = dgSheikPlayingHarp5Anim;

#define dgSheikInitialHarpAnim "__OTR__objects/object_xc/gSheikInitialHarpAnim"
static const ALIGN_ASSET(2) char gSheikInitialHarpAnim[] = dgSheikInitialHarpAnim;

#define dgSheikDefenseStanceAnim "__OTR__objects/object_xc/gSheikDefenseStanceAnim"
static const ALIGN_ASSET(2) char gSheikDefenseStanceAnim[] = dgSheikDefenseStanceAnim;

#define dgSheikThrowingNutAnim "__OTR__objects/object_xc/gSheikThrowingNutAnim"
static const ALIGN_ASSET(2) char gSheikThrowingNutAnim[] = dgSheikThrowingNutAnim;

#define dgSheikKneelingAnim "__OTR__objects/object_xc/gSheikKneelingAnim"
static const ALIGN_ASSET(2) char gSheikKneelingAnim[] = dgSheikKneelingAnim;

#define dgSheikHittingGroundAnim "__OTR__objects/object_xc/gSheikHittingGroundAnim"
static const ALIGN_ASSET(2) char gSheikHittingGroundAnim[] = dgSheikHittingGroundAnim;

#define dgSheikAnim_01A048 "__OTR__objects/object_xc/gSheikAnim_01A048"
static const ALIGN_ASSET(2) char gSheikAnim_01A048[] = dgSheikAnim_01A048;

#define dgSheikPullingOutHarpAnim "__OTR__objects/object_xc/gSheikPullingOutHarpAnim"
static const ALIGN_ASSET(2) char gSheikPullingOutHarpAnim[] = dgSheikPullingOutHarpAnim;

#define dgSheikFallingFromSkyAnim "__OTR__objects/object_xc/gSheikFallingFromSkyAnim"
static const ALIGN_ASSET(2) char gSheikFallingFromSkyAnim[] = dgSheikFallingFromSkyAnim;

#define dgSheikEyeOpenTex "__OTR__objects/object_xc/gSheikEyeOpenTex"
static const ALIGN_ASSET(2) char gSheikEyeOpenTex[] = dgSheikEyeOpenTex;

#define dgSheikEyeHalfClosedTex "__OTR__objects/object_xc/gSheikEyeHalfClosedTex"
static const ALIGN_ASSET(2) char gSheikEyeHalfClosedTex[] = dgSheikEyeHalfClosedTex;

#define dgSheikEyeShutTex "__OTR__objects/object_xc/gSheikEyeShutTex"
static const ALIGN_ASSET(2) char gSheikEyeShutTex[] = dgSheikEyeShutTex;

#define dgSheikEyeSquintingTex "__OTR__objects/object_xc/gSheikEyeSquintingTex"
static const ALIGN_ASSET(2) char gSheikEyeSquintingTex[] = dgSheikEyeSquintingTex;

#define dgSheikHarpDL "__OTR__objects/object_xc/gSheikHarpDL"
static const ALIGN_ASSET(2) char gSheikHarpDL[] = dgSheikHarpDL;

#define dgSheikDL_011620 "__OTR__objects/object_xc/gSheikDL_011620"
static const ALIGN_ASSET(2) char gSheikDL_011620[] = dgSheikDL_011620;

#define dgSheikDL_012970 "__OTR__objects/object_xc/gSheikDL_012970"
static const ALIGN_ASSET(2) char gSheikDL_012970[] = dgSheikDL_012970;

#define dgSheikSkelLimbsLimb_0129FCDL_00EA98 "__OTR__objects/object_xc/gSheikSkelLimbsLimb_0129FCDL_00EA98"
static const ALIGN_ASSET(2) char gSheikSkelLimbsLimb_0129FCDL_00EA98[] = dgSheikSkelLimbsLimb_0129FCDL_00EA98;

#define dgSheikSkelLimbsLimb_012A08DL_00F150 "__OTR__objects/object_xc/gSheikSkelLimbsLimb_012A08DL_00F150"
static const ALIGN_ASSET(2) char gSheikSkelLimbsLimb_012A08DL_00F150[] = dgSheikSkelLimbsLimb_012A08DL_00F150;

#define dgSheikSkelLimbsLimb_012A14DL_00F320 "__OTR__objects/object_xc/gSheikSkelLimbsLimb_012A14DL_00F320"
static const ALIGN_ASSET(2) char gSheikSkelLimbsLimb_012A14DL_00F320[] = dgSheikSkelLimbsLimb_012A14DL_00F320;

#define dgSheikSkelLimbsLimb_012A20DL_00F510 "__OTR__objects/object_xc/gSheikSkelLimbsLimb_012A20DL_00F510"
static const ALIGN_ASSET(2) char gSheikSkelLimbsLimb_012A20DL_00F510[] = dgSheikSkelLimbsLimb_012A20DL_00F510;

#define dgSheikSkelLimbsLimb_012A2CDL_00EBE0 "__OTR__objects/object_xc/gSheikSkelLimbsLimb_012A2CDL_00EBE0"
static const ALIGN_ASSET(2) char gSheikSkelLimbsLimb_012A2CDL_00EBE0[] = dgSheikSkelLimbsLimb_012A2CDL_00EBE0;

#define dgSheikSkelLimbsLimb_012A38DL_00EDB0 "__OTR__objects/object_xc/gSheikSkelLimbsLimb_012A38DL_00EDB0"
static const ALIGN_ASSET(2) char gSheikSkelLimbsLimb_012A38DL_00EDB0[] = dgSheikSkelLimbsLimb_012A38DL_00EDB0;

#define dgSheikSkelLimbsLimb_012A44DL_00EFA0 "__OTR__objects/object_xc/gSheikSkelLimbsLimb_012A44DL_00EFA0"
static const ALIGN_ASSET(2) char gSheikSkelLimbsLimb_012A44DL_00EFA0[] = dgSheikSkelLimbsLimb_012A44DL_00EFA0;

#define dgSheikSkelLimbsLimb_012A50DL_00D120 "__OTR__objects/object_xc/gSheikSkelLimbsLimb_012A50DL_00D120"
static const ALIGN_ASSET(2) char gSheikSkelLimbsLimb_012A50DL_00D120[] = dgSheikSkelLimbsLimb_012A50DL_00D120;

#define dgSheikSkelLimbsLimb_012A5CDL_00E460 "__OTR__objects/object_xc/gSheikSkelLimbsLimb_012A5CDL_00E460"
static const ALIGN_ASSET(2) char gSheikSkelLimbsLimb_012A5CDL_00E460[] = dgSheikSkelLimbsLimb_012A5CDL_00E460;

#define dgSheikSkelLimbsLimb_012A68DL_00E630 "__OTR__objects/object_xc/gSheikSkelLimbsLimb_012A68DL_00E630"
static const ALIGN_ASSET(2) char gSheikSkelLimbsLimb_012A68DL_00E630[] = dgSheikSkelLimbsLimb_012A68DL_00E630;

#define dgSheikSkelLimbsLimb_012A74DL_00E858 "__OTR__objects/object_xc/gSheikSkelLimbsLimb_012A74DL_00E858"
static const ALIGN_ASSET(2) char gSheikSkelLimbsLimb_012A74DL_00E858[] = dgSheikSkelLimbsLimb_012A74DL_00E858;

#define dgSheikSkelLimbsLimb_012A80DL_00DE28 "__OTR__objects/object_xc/gSheikSkelLimbsLimb_012A80DL_00DE28"
static const ALIGN_ASSET(2) char gSheikSkelLimbsLimb_012A80DL_00DE28[] = dgSheikSkelLimbsLimb_012A80DL_00DE28;

#define dgSheikSkelLimbsLimb_012A8CDL_00DFF8 "__OTR__objects/object_xc/gSheikSkelLimbsLimb_012A8CDL_00DFF8"
static const ALIGN_ASSET(2) char gSheikSkelLimbsLimb_012A8CDL_00DFF8[] = dgSheikSkelLimbsLimb_012A8CDL_00DFF8;

#define dgSheikSkelLimbsLimb_012A98DL_00E220 "__OTR__objects/object_xc/gSheikSkelLimbsLimb_012A98DL_00E220"
static const ALIGN_ASSET(2) char gSheikSkelLimbsLimb_012A98DL_00E220[] = dgSheikSkelLimbsLimb_012A98DL_00E220;

#define dgSheikSkelLimbsLimb_012AA4DL_00D710 "__OTR__objects/object_xc/gSheikSkelLimbsLimb_012AA4DL_00D710"
static const ALIGN_ASSET(2) char gSheikSkelLimbsLimb_012AA4DL_00D710[] = dgSheikSkelLimbsLimb_012AA4DL_00D710;


#endif // OBJECTS_OBJECT_XC_H