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#ifndef OBJECTS_OBJECT_ZF_H
#define OBJECTS_OBJECT_ZF_H 1

#include "align_asset_macro.h"

#define dgZfDinolfosTLUT "__OTR__objects/object_zf/gZfDinolfosTLUT"
static const ALIGN_ASSET(2) char gZfDinolfosTLUT[] = dgZfDinolfosTLUT;

#define dobject_zf_Tex_000200 "__OTR__objects/object_zf/object_zf_Tex_000200"
static const ALIGN_ASSET(2) char object_zf_Tex_000200[] = dobject_zf_Tex_000200;

#define dobject_zf_Tex_000240 "__OTR__objects/object_zf/object_zf_Tex_000240"
static const ALIGN_ASSET(2) char object_zf_Tex_000240[] = dobject_zf_Tex_000240;

#define dgZfDinolfosSpineTex "__OTR__objects/object_zf/gZfDinolfosSpineTex"
static const ALIGN_ASSET(2) char gZfDinolfosSpineTex[] = dgZfDinolfosSpineTex;

#define dobject_zf_Tex_0003C0 "__OTR__objects/object_zf/object_zf_Tex_0003C0"
static const ALIGN_ASSET(2) char object_zf_Tex_0003C0[] = dobject_zf_Tex_0003C0;

#define dobject_zf_Tex_000440 "__OTR__objects/object_zf/object_zf_Tex_000440"
static const ALIGN_ASSET(2) char object_zf_Tex_000440[] = dobject_zf_Tex_000440;

#define dobject_zf_Tex_000540 "__OTR__objects/object_zf/object_zf_Tex_000540"
static const ALIGN_ASSET(2) char object_zf_Tex_000540[] = dobject_zf_Tex_000540;

#define dobject_zf_Tex_000580 "__OTR__objects/object_zf/object_zf_Tex_000580"
static const ALIGN_ASSET(2) char object_zf_Tex_000580[] = dobject_zf_Tex_000580;

#define dobject_zf_Tex_000600 "__OTR__objects/object_zf/object_zf_Tex_000600"
static const ALIGN_ASSET(2) char object_zf_Tex_000600[] = dobject_zf_Tex_000600;

#define dgZfDinolfosNormalEyeTex "__OTR__objects/object_zf/gZfDinolfosNormalEyeTex"
static const ALIGN_ASSET(2) char gZfDinolfosNormalEyeTex[] = dgZfDinolfosNormalEyeTex;

#define dgZfDinolfosRightThighDL "__OTR__objects/object_zf/gZfDinolfosRightThighDL"
static const ALIGN_ASSET(2) char gZfDinolfosRightThighDL[] = dgZfDinolfosRightThighDL;

#define dgZfDinolfosRightShinDL "__OTR__objects/object_zf/gZfDinolfosRightShinDL"
static const ALIGN_ASSET(2) char gZfDinolfosRightShinDL[] = dgZfDinolfosRightShinDL;

#define dgZfDinolfosRightFootDL "__OTR__objects/object_zf/gZfDinolfosRightFootDL"
static const ALIGN_ASSET(2) char gZfDinolfosRightFootDL[] = dgZfDinolfosRightFootDL;

#define dgZfDinolfosLeftThighDL "__OTR__objects/object_zf/gZfDinolfosLeftThighDL"
static const ALIGN_ASSET(2) char gZfDinolfosLeftThighDL[] = dgZfDinolfosLeftThighDL;

#define dgZfDinolfosLeftShinDL "__OTR__objects/object_zf/gZfDinolfosLeftShinDL"
static const ALIGN_ASSET(2) char gZfDinolfosLeftShinDL[] = dgZfDinolfosLeftShinDL;

#define dgZfDinolfosLeftFootDL "__OTR__objects/object_zf/gZfDinolfosLeftFootDL"
static const ALIGN_ASSET(2) char gZfDinolfosLeftFootDL[] = dgZfDinolfosLeftFootDL;

#define dgZfDinolfosRightUpperArmDL "__OTR__objects/object_zf/gZfDinolfosRightUpperArmDL"
static const ALIGN_ASSET(2) char gZfDinolfosRightUpperArmDL[] = dgZfDinolfosRightUpperArmDL;

#define dgZfDinolfosRightForearmDL "__OTR__objects/object_zf/gZfDinolfosRightForearmDL"
static const ALIGN_ASSET(2) char gZfDinolfosRightForearmDL[] = dgZfDinolfosRightForearmDL;

#define dgZfDinolfosSwordDL "__OTR__objects/object_zf/gZfDinolfosSwordDL"
static const ALIGN_ASSET(2) char gZfDinolfosSwordDL[] = dgZfDinolfosSwordDL;

#define dgZfDinolfosLeftUpperArmDL "__OTR__objects/object_zf/gZfDinolfosLeftUpperArmDL"
static const ALIGN_ASSET(2) char gZfDinolfosLeftUpperArmDL[] = dgZfDinolfosLeftUpperArmDL;

#define dgZfDinolfosLeftForearmDL "__OTR__objects/object_zf/gZfDinolfosLeftForearmDL"
static const ALIGN_ASSET(2) char gZfDinolfosLeftForearmDL[] = dgZfDinolfosLeftForearmDL;

#define dgZfDinolfosLeftHandDL "__OTR__objects/object_zf/gZfDinolfosLeftHandDL"
static const ALIGN_ASSET(2) char gZfDinolfosLeftHandDL[] = dgZfDinolfosLeftHandDL;

#define dgZfDinolfosTailBaseDL "__OTR__objects/object_zf/gZfDinolfosTailBaseDL"
static const ALIGN_ASSET(2) char gZfDinolfosTailBaseDL[] = dgZfDinolfosTailBaseDL;

#define dgZfDinolfosTailTipDL "__OTR__objects/object_zf/gZfDinolfosTailTipDL"
static const ALIGN_ASSET(2) char gZfDinolfosTailTipDL[] = dgZfDinolfosTailTipDL;

#define dgZfDinolfosScabbardDL "__OTR__objects/object_zf/gZfDinolfosScabbardDL"
static const ALIGN_ASSET(2) char gZfDinolfosScabbardDL[] = dgZfDinolfosScabbardDL;

#define dgZfDinolfosTrunkDL "__OTR__objects/object_zf/gZfDinolfosTrunkDL"
static const ALIGN_ASSET(2) char gZfDinolfosTrunkDL[] = dgZfDinolfosTrunkDL;

#define dgZfDinolfosChestArmorDL "__OTR__objects/object_zf/gZfDinolfosChestArmorDL"
static const ALIGN_ASSET(2) char gZfDinolfosChestArmorDL[] = dgZfDinolfosChestArmorDL;

#define dgZfDinolfosNeckDL "__OTR__objects/object_zf/gZfDinolfosNeckDL"
static const ALIGN_ASSET(2) char gZfDinolfosNeckDL[] = dgZfDinolfosNeckDL;

#define dgZfDinolfosJawDL "__OTR__objects/object_zf/gZfDinolfosJawDL"
static const ALIGN_ASSET(2) char gZfDinolfosJawDL[] = dgZfDinolfosJawDL;

#define dgZfDinolfosHeadDL "__OTR__objects/object_zf/gZfDinolfosHeadDL"
static const ALIGN_ASSET(2) char gZfDinolfosHeadDL[] = dgZfDinolfosHeadDL;

#define dgZfDinolfosSkel "__OTR__objects/object_zf/gZfDinolfosSkel"
static const ALIGN_ASSET(2) char gZfDinolfosSkel[] = dgZfDinolfosSkel;

#define dgZfWalkingAnim "__OTR__objects/object_zf/gZfWalkingAnim"
static const ALIGN_ASSET(2) char gZfWalkingAnim[] = dgZfWalkingAnim;

#define dgZfLandingAnim "__OTR__objects/object_zf/gZfLandingAnim"
static const ALIGN_ASSET(2) char gZfLandingAnim[] = dgZfLandingAnim;

#define dgZfJumpingAnim "__OTR__objects/object_zf/gZfJumpingAnim"
static const ALIGN_ASSET(2) char gZfJumpingAnim[] = dgZfJumpingAnim;

#define dgZfSlashAnim "__OTR__objects/object_zf/gZfSlashAnim"
static const ALIGN_ASSET(2) char gZfSlashAnim[] = dgZfSlashAnim;

#define dgZfCryingAnim "__OTR__objects/object_zf/gZfCryingAnim"
static const ALIGN_ASSET(2) char gZfCryingAnim[] = dgZfCryingAnim;

#define dobject_zf_Tex_00B120 "__OTR__objects/object_zf/object_zf_Tex_00B120"
static const ALIGN_ASSET(2) char object_zf_Tex_00B120[] = dobject_zf_Tex_00B120;

#define dobject_zf_Tex_00B920 "__OTR__objects/object_zf/object_zf_Tex_00B920"
static const ALIGN_ASSET(2) char object_zf_Tex_00B920[] = dobject_zf_Tex_00B920;

#define dobject_zf_Tex_00B9A0 "__OTR__objects/object_zf/object_zf_Tex_00B9A0"
static const ALIGN_ASSET(2) char object_zf_Tex_00B9A0[] = dobject_zf_Tex_00B9A0;

#define dobject_zf_Tex_00BA20 "__OTR__objects/object_zf/object_zf_Tex_00BA20"
static const ALIGN_ASSET(2) char object_zf_Tex_00BA20[] = dobject_zf_Tex_00BA20;

#define dobject_zf_Tex_00BAA0 "__OTR__objects/object_zf/object_zf_Tex_00BAA0"
static const ALIGN_ASSET(2) char object_zf_Tex_00BAA0[] = dobject_zf_Tex_00BAA0;

#define dobject_zf_Tex_00BB20 "__OTR__objects/object_zf/object_zf_Tex_00BB20"
static const ALIGN_ASSET(2) char object_zf_Tex_00BB20[] = dobject_zf_Tex_00BB20;

#define dobject_zf_Tex_00BBA0 "__OTR__objects/object_zf/object_zf_Tex_00BBA0"
static const ALIGN_ASSET(2) char object_zf_Tex_00BBA0[] = dobject_zf_Tex_00BBA0;

#define dobject_zf_Tex_00BDA0 "__OTR__objects/object_zf/object_zf_Tex_00BDA0"
static const ALIGN_ASSET(2) char object_zf_Tex_00BDA0[] = dobject_zf_Tex_00BDA0;

#define dobject_zf_Tex_00BE20 "__OTR__objects/object_zf/object_zf_Tex_00BE20"
static const ALIGN_ASSET(2) char object_zf_Tex_00BE20[] = dobject_zf_Tex_00BE20;

#define dobject_zf_Tex_00C020 "__OTR__objects/object_zf/object_zf_Tex_00C020"
static const ALIGN_ASSET(2) char object_zf_Tex_00C020[] = dobject_zf_Tex_00C020;

#define dobject_zf_Tex_00C220 "__OTR__objects/object_zf/object_zf_Tex_00C220"
static const ALIGN_ASSET(2) char object_zf_Tex_00C220[] = dobject_zf_Tex_00C220;

#define dobject_zf_Tex_00C2A0 "__OTR__objects/object_zf/object_zf_Tex_00C2A0"
static const ALIGN_ASSET(2) char object_zf_Tex_00C2A0[] = dobject_zf_Tex_00C2A0;

#define dgZfLizalfosLeftThighDL "__OTR__objects/object_zf/gZfLizalfosLeftThighDL"
static const ALIGN_ASSET(2) char gZfLizalfosLeftThighDL[] = dgZfLizalfosLeftThighDL;

#define dgZfLizalfosLeftShinDL "__OTR__objects/object_zf/gZfLizalfosLeftShinDL"
static const ALIGN_ASSET(2) char gZfLizalfosLeftShinDL[] = dgZfLizalfosLeftShinDL;

#define dgZfLizalfosLeftFootDL "__OTR__objects/object_zf/gZfLizalfosLeftFootDL"
static const ALIGN_ASSET(2) char gZfLizalfosLeftFootDL[] = dgZfLizalfosLeftFootDL;

#define dgZfLizalfosLeftUpperArmDL "__OTR__objects/object_zf/gZfLizalfosLeftUpperArmDL"
static const ALIGN_ASSET(2) char gZfLizalfosLeftUpperArmDL[] = dgZfLizalfosLeftUpperArmDL;

#define dgZfLizalfosLeftForearmDL "__OTR__objects/object_zf/gZfLizalfosLeftForearmDL"
static const ALIGN_ASSET(2) char gZfLizalfosLeftForearmDL[] = dgZfLizalfosLeftForearmDL;

#define dgZfLizalfosLeftHandDL "__OTR__objects/object_zf/gZfLizalfosLeftHandDL"
static const ALIGN_ASSET(2) char gZfLizalfosLeftHandDL[] = dgZfLizalfosLeftHandDL;

#define dgZfLizalfosRightThighDL "__OTR__objects/object_zf/gZfLizalfosRightThighDL"
static const ALIGN_ASSET(2) char gZfLizalfosRightThighDL[] = dgZfLizalfosRightThighDL;

#define dgZfLizalfosRightShinDL "__OTR__objects/object_zf/gZfLizalfosRightShinDL"
static const ALIGN_ASSET(2) char gZfLizalfosRightShinDL[] = dgZfLizalfosRightShinDL;

#define dgZfLizalfosRightFootDL "__OTR__objects/object_zf/gZfLizalfosRightFootDL"
static const ALIGN_ASSET(2) char gZfLizalfosRightFootDL[] = dgZfLizalfosRightFootDL;

#define dgZfLizalfosRightUpperArmDL "__OTR__objects/object_zf/gZfLizalfosRightUpperArmDL"
static const ALIGN_ASSET(2) char gZfLizalfosRightUpperArmDL[] = dgZfLizalfosRightUpperArmDL;

#define dgZfLizalfosRightForearmDL "__OTR__objects/object_zf/gZfLizalfosRightForearmDL"
static const ALIGN_ASSET(2) char gZfLizalfosRightForearmDL[] = dgZfLizalfosRightForearmDL;

#define dgZfLizalfosSwordDL "__OTR__objects/object_zf/gZfLizalfosSwordDL"
static const ALIGN_ASSET(2) char gZfLizalfosSwordDL[] = dgZfLizalfosSwordDL;

#define dgZfEmptyHandDL "__OTR__objects/object_zf/gZfEmptyHandDL"
static const ALIGN_ASSET(2) char gZfEmptyHandDL[] = dgZfEmptyHandDL;

#define dgZfLizalfosJawDL "__OTR__objects/object_zf/gZfLizalfosJawDL"
static const ALIGN_ASSET(2) char gZfLizalfosJawDL[] = dgZfLizalfosJawDL;

#define dgZfLizalfosHeadDL "__OTR__objects/object_zf/gZfLizalfosHeadDL"
static const ALIGN_ASSET(2) char gZfLizalfosHeadDL[] = dgZfLizalfosHeadDL;

#define dgZfLizalfosTrunkDL "__OTR__objects/object_zf/gZfLizalfosTrunkDL"
static const ALIGN_ASSET(2) char gZfLizalfosTrunkDL[] = dgZfLizalfosTrunkDL;

#define dgZfLizalfosNeckDL "__OTR__objects/object_zf/gZfLizalfosNeckDL"
static const ALIGN_ASSET(2) char gZfLizalfosNeckDL[] = dgZfLizalfosNeckDL;

#define dgZfLizalfosChestArmorDL "__OTR__objects/object_zf/gZfLizalfosChestArmorDL"
static const ALIGN_ASSET(2) char gZfLizalfosChestArmorDL[] = dgZfLizalfosChestArmorDL;

#define dgZfLizalfosTailBaseDL "__OTR__objects/object_zf/gZfLizalfosTailBaseDL"
static const ALIGN_ASSET(2) char gZfLizalfosTailBaseDL[] = dgZfLizalfosTailBaseDL;

#define dgZfLizalfosTailTipDL "__OTR__objects/object_zf/gZfLizalfosTailTipDL"
static const ALIGN_ASSET(2) char gZfLizalfosTailTipDL[] = dgZfLizalfosTailTipDL;

#define dgZfLizalfosScabbardDL "__OTR__objects/object_zf/gZfLizalfosScabbardDL"
static const ALIGN_ASSET(2) char gZfLizalfosScabbardDL[] = dgZfLizalfosScabbardDL;

#define dgZfSheathedSwordDL "__OTR__objects/object_zf/gZfSheathedSwordDL"
static const ALIGN_ASSET(2) char gZfSheathedSwordDL[] = dgZfSheathedSwordDL;

#define dgZfLizalfosSkel "__OTR__objects/object_zf/gZfLizalfosSkel"
static const ALIGN_ASSET(2) char gZfLizalfosSkel[] = dgZfLizalfosSkel;

#define dgZfHopCrouchingAnim "__OTR__objects/object_zf/gZfHopCrouchingAnim"
static const ALIGN_ASSET(2) char gZfHopCrouchingAnim[] = dgZfHopCrouchingAnim;

#define dgZfHopLeapingAnim "__OTR__objects/object_zf/gZfHopLeapingAnim"
static const ALIGN_ASSET(2) char gZfHopLeapingAnim[] = dgZfHopLeapingAnim;

#define dgZfHopLandingAnim "__OTR__objects/object_zf/gZfHopLandingAnim"
static const ALIGN_ASSET(2) char gZfHopLandingAnim[] = dgZfHopLandingAnim;

#define dgZfSheathingSwordAnim "__OTR__objects/object_zf/gZfSheathingSwordAnim"
static const ALIGN_ASSET(2) char gZfSheathingSwordAnim[] = dgZfSheathingSwordAnim;

#define dgZfDrawingSwordAnim "__OTR__objects/object_zf/gZfDrawingSwordAnim"
static const ALIGN_ASSET(2) char gZfDrawingSwordAnim[] = dgZfDrawingSwordAnim;

#define dgZfDyingAnim "__OTR__objects/object_zf/gZfDyingAnim"
static const ALIGN_ASSET(2) char gZfDyingAnim[] = dgZfDyingAnim;

#define dgZfKnockedBackAnim "__OTR__objects/object_zf/gZfKnockedBackAnim"
static const ALIGN_ASSET(2) char gZfKnockedBackAnim[] = dgZfKnockedBackAnim;

#define dgZfSidesteppingAnim "__OTR__objects/object_zf/gZfSidesteppingAnim"
static const ALIGN_ASSET(2) char gZfSidesteppingAnim[] = dgZfSidesteppingAnim;


#endif // OBJECTS_OBJECT_ZF_H