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#ifndef TEXTURES_VR_IPVR_PAL_STATIC_H
#define TEXTURES_VR_IPVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
#define dgRichardsHouseBgTLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBgTLUT"
static const ALIGN_ASSET(2) char gRichardsHouseBgTLUT[] = dgRichardsHouseBgTLUT;
#define dgRichardsHouseBg2TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg2TLUT"
static const ALIGN_ASSET(2) char gRichardsHouseBg2TLUT[] = dgRichardsHouseBg2TLUT;
#define dgRichardsHouseBg3TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg3TLUT"
static const ALIGN_ASSET(2) char gRichardsHouseBg3TLUT[] = dgRichardsHouseBg3TLUT;
#define dgRichardsHouseBg4TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg4TLUT"
static const ALIGN_ASSET(2) char gRichardsHouseBg4TLUT[] = dgRichardsHouseBg4TLUT;
#endif // TEXTURES_VR_IPVR_PAL_STATIC_H
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