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#ifndef TEXTURES_VR_LBVR_STATIC_H
#define TEXTURES_VR_LBVR_STATIC_H 1
#include "align_asset_macro.h"
#define dgCowHouseBgTex "__OTR__textures/vr_LBVR_static/gCowHouseBgTex"
static const ALIGN_ASSET(2) char gCowHouseBgTex[] = dgCowHouseBgTex;
#define dgCowHouse2BgTex "__OTR__textures/vr_LBVR_static/gCowHouse2BgTex"
static const ALIGN_ASSET(2) char gCowHouse2BgTex[] = dgCowHouse2BgTex;
#define dgCowHouse3BgTex "__OTR__textures/vr_LBVR_static/gCowHouse3BgTex"
static const ALIGN_ASSET(2) char gCowHouse3BgTex[] = dgCowHouse3BgTex;
#define dgCowHouse4BgTex "__OTR__textures/vr_LBVR_static/gCowHouse4BgTex"
static const ALIGN_ASSET(2) char gCowHouse4BgTex[] = dgCowHouse4BgTex;
#endif // TEXTURES_VR_LBVR_STATIC_H
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