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#ifndef TEXTURES_VR_LHVR_STATIC_H
#define TEXTURES_VR_LHVR_STATIC_H 1

#include "align_asset_macro.h"

#define dgLinksHouseBgTex "__OTR__textures/vr_LHVR_static/gLinksHouseBgTex"
static const ALIGN_ASSET(2) char gLinksHouseBgTex[] = dgLinksHouseBgTex;

#define dgLinksHouse2BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse2BgTex"
static const ALIGN_ASSET(2) char gLinksHouse2BgTex[] = dgLinksHouse2BgTex;

#define dgLinksHouse3BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse3BgTex"
static const ALIGN_ASSET(2) char gLinksHouse3BgTex[] = dgLinksHouse3BgTex;

#define dgLinksHouse4BgTex "__OTR__textures/vr_LHVR_static/gLinksHouse4BgTex"
static const ALIGN_ASSET(2) char gLinksHouse4BgTex[] = dgLinksHouse4BgTex;

#endif // TEXTURES_VR_LHVR_STATIC_H