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#ifndef TEXTURES_VR_MLVR_PAL_STATIC_H
#define TEXTURES_VR_MLVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
#define dgStableBgTLUT "__OTR__textures/vr_MLVR_pal_static/gStableBgTLUT"
static const ALIGN_ASSET(2) char gStableBgTLUT[] = dgStableBgTLUT;
#define dgStableBg2TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg2TLUT"
static const ALIGN_ASSET(2) char gStableBg2TLUT[] = dgStableBg2TLUT;
#define dgStableBg3TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg3TLUT"
static const ALIGN_ASSET(2) char gStableBg3TLUT[] = dgStableBg3TLUT;
#define dgStableBg4TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg4TLUT"
static const ALIGN_ASSET(2) char gStableBg4TLUT[] = dgStableBg4TLUT;
#endif // TEXTURES_VR_MLVR_PAL_STATIC_H
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