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#ifndef TEXTURES_VR_MLVR_STATIC_H
#define TEXTURES_VR_MLVR_STATIC_H 1
#include "align_asset_macro.h"
#define dgStableBgTex "__OTR__textures/vr_MLVR_static/gStableBgTex"
static const ALIGN_ASSET(2) char gStableBgTex[] = dgStableBgTex;
#define dgStable2BgTex "__OTR__textures/vr_MLVR_static/gStable2BgTex"
static const ALIGN_ASSET(2) char gStable2BgTex[] = dgStable2BgTex;
#define dgStable3BgTex "__OTR__textures/vr_MLVR_static/gStable3BgTex"
static const ALIGN_ASSET(2) char gStable3BgTex[] = dgStable3BgTex;
#define dgStable4BgTex "__OTR__textures/vr_MLVR_static/gStable4BgTex"
static const ALIGN_ASSET(2) char gStable4BgTex[] = dgStable4BgTex;
#endif // TEXTURES_VR_MLVR_STATIC_H
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