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#ifndef TEXTURES_MAP_NAME_STATIC_H
#define TEXTURES_MAP_NAME_STATIC_H 1

#include "align_asset_macro.h"

#define dgHauntedWastelandPointNameENGTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameENGTex"
static const ALIGN_ASSET(2) char gHauntedWastelandPointNameENGTex[] = dgHauntedWastelandPointNameENGTex;

#define dgGerudosFortressPointNameENGTex "__OTR__textures/map_name_static/gGerudosFortressPointNameENGTex"
static const ALIGN_ASSET(2) char gGerudosFortressPointNameENGTex[] = dgGerudosFortressPointNameENGTex;

#define dgGerudoValleyPointNameENGTex "__OTR__textures/map_name_static/gGerudoValleyPointNameENGTex"
static const ALIGN_ASSET(2) char gGerudoValleyPointNameENGTex[] = dgGerudoValleyPointNameENGTex;

#define dgHyliaLakesidePointNameENGTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameENGTex"
static const ALIGN_ASSET(2) char gHyliaLakesidePointNameENGTex[] = dgHyliaLakesidePointNameENGTex;

#define dgLonLonRanchPointNameENGTex "__OTR__textures/map_name_static/gLonLonRanchPointNameENGTex"
static const ALIGN_ASSET(2) char gLonLonRanchPointNameENGTex[] = dgLonLonRanchPointNameENGTex;

#define dgMarketPointNameENGTex "__OTR__textures/map_name_static/gMarketPointNameENGTex"
static const ALIGN_ASSET(2) char gMarketPointNameENGTex[] = dgMarketPointNameENGTex;

#define dgHyruleFieldPointNameENGTex "__OTR__textures/map_name_static/gHyruleFieldPointNameENGTex"
static const ALIGN_ASSET(2) char gHyruleFieldPointNameENGTex[] = dgHyruleFieldPointNameENGTex;

#define dgDeathMountainPointNameENGTex "__OTR__textures/map_name_static/gDeathMountainPointNameENGTex"
static const ALIGN_ASSET(2) char gDeathMountainPointNameENGTex[] = dgDeathMountainPointNameENGTex;

#define dgKakarikoVillagePointNameENGTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameENGTex"
static const ALIGN_ASSET(2) char gKakarikoVillagePointNameENGTex[] = dgKakarikoVillagePointNameENGTex;

#define dgLostWoodsPointNameENGTex "__OTR__textures/map_name_static/gLostWoodsPointNameENGTex"
static const ALIGN_ASSET(2) char gLostWoodsPointNameENGTex[] = dgLostWoodsPointNameENGTex;

#define dgKokiriForestPointNameENGTex "__OTR__textures/map_name_static/gKokiriForestPointNameENGTex"
static const ALIGN_ASSET(2) char gKokiriForestPointNameENGTex[] = dgKokiriForestPointNameENGTex;

#define dgZorasDomainPointNameENGTex "__OTR__textures/map_name_static/gZorasDomainPointNameENGTex"
static const ALIGN_ASSET(2) char gZorasDomainPointNameENGTex[] = dgZorasDomainPointNameENGTex;

#define dgHauntedWastelandPointNameGERTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameGERTex"
static const ALIGN_ASSET(2) char gHauntedWastelandPointNameGERTex[] = dgHauntedWastelandPointNameGERTex;

#define dgGerudosFortressPointNameGERTex "__OTR__textures/map_name_static/gGerudosFortressPointNameGERTex"
static const ALIGN_ASSET(2) char gGerudosFortressPointNameGERTex[] = dgGerudosFortressPointNameGERTex;

#define dgGerudoValleyPointNameGERTex "__OTR__textures/map_name_static/gGerudoValleyPointNameGERTex"
static const ALIGN_ASSET(2) char gGerudoValleyPointNameGERTex[] = dgGerudoValleyPointNameGERTex;

#define dgHyliaLakesidePointNameGERTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameGERTex"
static const ALIGN_ASSET(2) char gHyliaLakesidePointNameGERTex[] = dgHyliaLakesidePointNameGERTex;

#define dgLonLonRanchPointNameGERTex "__OTR__textures/map_name_static/gLonLonRanchPointNameGERTex"
static const ALIGN_ASSET(2) char gLonLonRanchPointNameGERTex[] = dgLonLonRanchPointNameGERTex;

#define dgMarketPointNameGERTex "__OTR__textures/map_name_static/gMarketPointNameGERTex"
static const ALIGN_ASSET(2) char gMarketPointNameGERTex[] = dgMarketPointNameGERTex;

#define dgHyruleFieldPointNameGERTex "__OTR__textures/map_name_static/gHyruleFieldPointNameGERTex"
static const ALIGN_ASSET(2) char gHyruleFieldPointNameGERTex[] = dgHyruleFieldPointNameGERTex;

#define dgDeathMountainPointNameGERTex "__OTR__textures/map_name_static/gDeathMountainPointNameGERTex"
static const ALIGN_ASSET(2) char gDeathMountainPointNameGERTex[] = dgDeathMountainPointNameGERTex;

#define dgKakarikoVillagePointNameGERTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameGERTex"
static const ALIGN_ASSET(2) char gKakarikoVillagePointNameGERTex[] = dgKakarikoVillagePointNameGERTex;

#define dgLostWoodsPointNameGERTex "__OTR__textures/map_name_static/gLostWoodsPointNameGERTex"
static const ALIGN_ASSET(2) char gLostWoodsPointNameGERTex[] = dgLostWoodsPointNameGERTex;

#define dgKokiriForestPointNameGERTex "__OTR__textures/map_name_static/gKokiriForestPointNameGERTex"
static const ALIGN_ASSET(2) char gKokiriForestPointNameGERTex[] = dgKokiriForestPointNameGERTex;

#define dgZorasDomainPointNameGERTex "__OTR__textures/map_name_static/gZorasDomainPointNameGERTex"
static const ALIGN_ASSET(2) char gZorasDomainPointNameGERTex[] = dgZorasDomainPointNameGERTex;

#define dgHauntedWastelandPointNameFRATex "__OTR__textures/map_name_static/gHauntedWastelandPointNameFRATex"
static const ALIGN_ASSET(2) char gHauntedWastelandPointNameFRATex[] = dgHauntedWastelandPointNameFRATex;

#define dgGerudosFortressPointNameFRATex "__OTR__textures/map_name_static/gGerudosFortressPointNameFRATex"
static const ALIGN_ASSET(2) char gGerudosFortressPointNameFRATex[] = dgGerudosFortressPointNameFRATex;

#define dgGerudoValleyPointNameFRATex "__OTR__textures/map_name_static/gGerudoValleyPointNameFRATex"
static const ALIGN_ASSET(2) char gGerudoValleyPointNameFRATex[] = dgGerudoValleyPointNameFRATex;

#define dgHyliaLakesidePointNameFRATex "__OTR__textures/map_name_static/gHyliaLakesidePointNameFRATex"
static const ALIGN_ASSET(2) char gHyliaLakesidePointNameFRATex[] = dgHyliaLakesidePointNameFRATex;

#define dgLonLonRanchPointNameFRATex "__OTR__textures/map_name_static/gLonLonRanchPointNameFRATex"
static const ALIGN_ASSET(2) char gLonLonRanchPointNameFRATex[] = dgLonLonRanchPointNameFRATex;

#define dgMarketPointNameFRATex "__OTR__textures/map_name_static/gMarketPointNameFRATex"
static const ALIGN_ASSET(2) char gMarketPointNameFRATex[] = dgMarketPointNameFRATex;

#define dgHyruleFieldPointNameFRATex "__OTR__textures/map_name_static/gHyruleFieldPointNameFRATex"
static const ALIGN_ASSET(2) char gHyruleFieldPointNameFRATex[] = dgHyruleFieldPointNameFRATex;

#define dgDeathMountainPointNameFRATex "__OTR__textures/map_name_static/gDeathMountainPointNameFRATex"
static const ALIGN_ASSET(2) char gDeathMountainPointNameFRATex[] = dgDeathMountainPointNameFRATex;

#define dgKakarikoVillagePointNameFRATex "__OTR__textures/map_name_static/gKakarikoVillagePointNameFRATex"
static const ALIGN_ASSET(2) char gKakarikoVillagePointNameFRATex[] = dgKakarikoVillagePointNameFRATex;

#define dgLostWoodsPointNameFRATex "__OTR__textures/map_name_static/gLostWoodsPointNameFRATex"
static const ALIGN_ASSET(2) char gLostWoodsPointNameFRATex[] = dgLostWoodsPointNameFRATex;

#define dgKokiriForestPointNameFRATex "__OTR__textures/map_name_static/gKokiriForestPointNameFRATex"
static const ALIGN_ASSET(2) char gKokiriForestPointNameFRATex[] = dgKokiriForestPointNameFRATex;

#define dgZorasDomainPointNameFRATex "__OTR__textures/map_name_static/gZorasDomainPointNameFRATex"
static const ALIGN_ASSET(2) char gZorasDomainPointNameFRATex[] = dgZorasDomainPointNameFRATex;

#define dgHyruleFieldPositionNameENGTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameENGTex"
static const ALIGN_ASSET(2) char gHyruleFieldPositionNameENGTex[] = dgHyruleFieldPositionNameENGTex;

#define dgKakarikoVillagePositionNameENGTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameENGTex"
static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameENGTex[] = dgKakarikoVillagePositionNameENGTex;

#define dgGraveyardPositionNameENGTex "__OTR__textures/map_name_static/gGraveyardPositionNameENGTex"
static const ALIGN_ASSET(2) char gGraveyardPositionNameENGTex[] = dgGraveyardPositionNameENGTex;

#define dgZorasRiverPositionNameENGTex "__OTR__textures/map_name_static/gZorasRiverPositionNameENGTex"
static const ALIGN_ASSET(2) char gZorasRiverPositionNameENGTex[] = dgZorasRiverPositionNameENGTex;

#define dgKokiriForestPositionNameENGTex "__OTR__textures/map_name_static/gKokiriForestPositionNameENGTex"
static const ALIGN_ASSET(2) char gKokiriForestPositionNameENGTex[] = dgKokiriForestPositionNameENGTex;

#define dgSacredForestMeadowPositionNameENGTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameENGTex"
static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameENGTex[] = dgSacredForestMeadowPositionNameENGTex;

#define dgLakeHyliaPositionNameENGTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameENGTex"
static const ALIGN_ASSET(2) char gLakeHyliaPositionNameENGTex[] = dgLakeHyliaPositionNameENGTex;

#define dgZorasDomainPositionNameENGTex "__OTR__textures/map_name_static/gZorasDomainPositionNameENGTex"
static const ALIGN_ASSET(2) char gZorasDomainPositionNameENGTex[] = dgZorasDomainPositionNameENGTex;

#define dgZorasFountainPositionNameENGTex "__OTR__textures/map_name_static/gZorasFountainPositionNameENGTex"
static const ALIGN_ASSET(2) char gZorasFountainPositionNameENGTex[] = dgZorasFountainPositionNameENGTex;

#define dgGerudoValleyPositionNameENGTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameENGTex"
static const ALIGN_ASSET(2) char gGerudoValleyPositionNameENGTex[] = dgGerudoValleyPositionNameENGTex;

#define dgLostWoodsPositionNameENGTex "__OTR__textures/map_name_static/gLostWoodsPositionNameENGTex"
static const ALIGN_ASSET(2) char gLostWoodsPositionNameENGTex[] = dgLostWoodsPositionNameENGTex;

#define dgDesertColossusPositionNameENGTex "__OTR__textures/map_name_static/gDesertColossusPositionNameENGTex"
static const ALIGN_ASSET(2) char gDesertColossusPositionNameENGTex[] = dgDesertColossusPositionNameENGTex;

#define dgGerudosFortressPositionNameENGTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameENGTex"
static const ALIGN_ASSET(2) char gGerudosFortressPositionNameENGTex[] = dgGerudosFortressPositionNameENGTex;

#define dgHauntedWastelandPositionNameENGTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameENGTex"
static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameENGTex[] = dgHauntedWastelandPositionNameENGTex;

#define dgMarketPositionNameENGTex "__OTR__textures/map_name_static/gMarketPositionNameENGTex"
static const ALIGN_ASSET(2) char gMarketPositionNameENGTex[] = dgMarketPositionNameENGTex;

#define dgHyruleCastlePositionNameENGTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameENGTex"
static const ALIGN_ASSET(2) char gHyruleCastlePositionNameENGTex[] = dgHyruleCastlePositionNameENGTex;

#define dgDeathMountainTrailPositionNameENGTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameENGTex"
static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameENGTex[] = dgDeathMountainTrailPositionNameENGTex;

#define dgDeathMountainCraterPositionNameENGTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameENGTex"
static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameENGTex[] = dgDeathMountainCraterPositionNameENGTex;

#define dgGoronCityPositionNameENGTex "__OTR__textures/map_name_static/gGoronCityPositionNameENGTex"
static const ALIGN_ASSET(2) char gGoronCityPositionNameENGTex[] = dgGoronCityPositionNameENGTex;

#define dgLonLonRanchPositionNameENGTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameENGTex"
static const ALIGN_ASSET(2) char gLonLonRanchPositionNameENGTex[] = dgLonLonRanchPositionNameENGTex;

#define dgQuestionMarkPositionNameENGTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameENGTex"
static const ALIGN_ASSET(2) char gQuestionMarkPositionNameENGTex[] = dgQuestionMarkPositionNameENGTex;

#define dgGanonsCastlePositionNameENGTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameENGTex"
static const ALIGN_ASSET(2) char gGanonsCastlePositionNameENGTex[] = dgGanonsCastlePositionNameENGTex;

#define dgHyruleFieldPositionNameGERTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameGERTex"
static const ALIGN_ASSET(2) char gHyruleFieldPositionNameGERTex[] = dgHyruleFieldPositionNameGERTex;

#define dgKakarikoVillagePositionNameGERTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameGERTex"
static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameGERTex[] = dgKakarikoVillagePositionNameGERTex;

#define dgGraveyardPositionNameGERTex "__OTR__textures/map_name_static/gGraveyardPositionNameGERTex"
static const ALIGN_ASSET(2) char gGraveyardPositionNameGERTex[] = dgGraveyardPositionNameGERTex;

#define dgZorasRiverPositionNameGERTex "__OTR__textures/map_name_static/gZorasRiverPositionNameGERTex"
static const ALIGN_ASSET(2) char gZorasRiverPositionNameGERTex[] = dgZorasRiverPositionNameGERTex;

#define dgKokiriForestPositionNameGERTex "__OTR__textures/map_name_static/gKokiriForestPositionNameGERTex"
static const ALIGN_ASSET(2) char gKokiriForestPositionNameGERTex[] = dgKokiriForestPositionNameGERTex;

#define dgSacredForestMeadowPositionNameGERTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameGERTex"
static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameGERTex[] = dgSacredForestMeadowPositionNameGERTex;

#define dgLakeHyliaPositionNameGERTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameGERTex"
static const ALIGN_ASSET(2) char gLakeHyliaPositionNameGERTex[] = dgLakeHyliaPositionNameGERTex;

#define dgZorasDomainPositionNameGERTex "__OTR__textures/map_name_static/gZorasDomainPositionNameGERTex"
static const ALIGN_ASSET(2) char gZorasDomainPositionNameGERTex[] = dgZorasDomainPositionNameGERTex;

#define dgZorasFountainPositionNameGERTex "__OTR__textures/map_name_static/gZorasFountainPositionNameGERTex"
static const ALIGN_ASSET(2) char gZorasFountainPositionNameGERTex[] = dgZorasFountainPositionNameGERTex;

#define dgGerudoValleyPositionNameGERTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameGERTex"
static const ALIGN_ASSET(2) char gGerudoValleyPositionNameGERTex[] = dgGerudoValleyPositionNameGERTex;

#define dgLostWoodsPositionNameGERTex "__OTR__textures/map_name_static/gLostWoodsPositionNameGERTex"
static const ALIGN_ASSET(2) char gLostWoodsPositionNameGERTex[] = dgLostWoodsPositionNameGERTex;

#define dgDesertColossusPositionNameGERTex "__OTR__textures/map_name_static/gDesertColossusPositionNameGERTex"
static const ALIGN_ASSET(2) char gDesertColossusPositionNameGERTex[] = dgDesertColossusPositionNameGERTex;

#define dgGerudosFortressPositionNameGERTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameGERTex"
static const ALIGN_ASSET(2) char gGerudosFortressPositionNameGERTex[] = dgGerudosFortressPositionNameGERTex;

#define dgHauntedWastelandPositionNameGERTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameGERTex"
static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameGERTex[] = dgHauntedWastelandPositionNameGERTex;

#define dgMarketPositionNameGERTex "__OTR__textures/map_name_static/gMarketPositionNameGERTex"
static const ALIGN_ASSET(2) char gMarketPositionNameGERTex[] = dgMarketPositionNameGERTex;

#define dgHyruleCastlePositionNameGERTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameGERTex"
static const ALIGN_ASSET(2) char gHyruleCastlePositionNameGERTex[] = dgHyruleCastlePositionNameGERTex;

#define dgDeathMountainTrailPositionNameGERTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameGERTex"
static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameGERTex[] = dgDeathMountainTrailPositionNameGERTex;

#define dgDeathMountainCraterPositionNameGERTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameGERTex"
static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameGERTex[] = dgDeathMountainCraterPositionNameGERTex;

#define dgGoronCityPositionNameGERTex "__OTR__textures/map_name_static/gGoronCityPositionNameGERTex"
static const ALIGN_ASSET(2) char gGoronCityPositionNameGERTex[] = dgGoronCityPositionNameGERTex;

#define dgLonLonRanchPositionNameGERTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameGERTex"
static const ALIGN_ASSET(2) char gLonLonRanchPositionNameGERTex[] = dgLonLonRanchPositionNameGERTex;

#define dgQuestionMarkPositionNameGERTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameGERTex"
static const ALIGN_ASSET(2) char gQuestionMarkPositionNameGERTex[] = dgQuestionMarkPositionNameGERTex;

#define dgGanonsCastlePositionNameGERTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameGERTex"
static const ALIGN_ASSET(2) char gGanonsCastlePositionNameGERTex[] = dgGanonsCastlePositionNameGERTex;

#define dgHyruleFieldPositionNameFRATex "__OTR__textures/map_name_static/gHyruleFieldPositionNameFRATex"
static const ALIGN_ASSET(2) char gHyruleFieldPositionNameFRATex[] = dgHyruleFieldPositionNameFRATex;

#define dgKakarikoVillagePositionNameFRATex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameFRATex"
static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameFRATex[] = dgKakarikoVillagePositionNameFRATex;

#define dgGraveyardPositionNameFRATex "__OTR__textures/map_name_static/gGraveyardPositionNameFRATex"
static const ALIGN_ASSET(2) char gGraveyardPositionNameFRATex[] = dgGraveyardPositionNameFRATex;

#define dgZorasRiverPositionNameFRATex "__OTR__textures/map_name_static/gZorasRiverPositionNameFRATex"
static const ALIGN_ASSET(2) char gZorasRiverPositionNameFRATex[] = dgZorasRiverPositionNameFRATex;

#define dgKokiriForestPositionNameFRATex "__OTR__textures/map_name_static/gKokiriForestPositionNameFRATex"
static const ALIGN_ASSET(2) char gKokiriForestPositionNameFRATex[] = dgKokiriForestPositionNameFRATex;

#define dgSacredForestMeadowPositionNameFRATex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameFRATex"
static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameFRATex[] = dgSacredForestMeadowPositionNameFRATex;

#define dgLakeHyliaPositionNameFRATex "__OTR__textures/map_name_static/gLakeHyliaPositionNameFRATex"
static const ALIGN_ASSET(2) char gLakeHyliaPositionNameFRATex[] = dgLakeHyliaPositionNameFRATex;

#define dgZorasDomainPositionNameFRATex "__OTR__textures/map_name_static/gZorasDomainPositionNameFRATex"
static const ALIGN_ASSET(2) char gZorasDomainPositionNameFRATex[] = dgZorasDomainPositionNameFRATex;

#define dgZorasFountainPositionNameFRATex "__OTR__textures/map_name_static/gZorasFountainPositionNameFRATex"
static const ALIGN_ASSET(2) char gZorasFountainPositionNameFRATex[] = dgZorasFountainPositionNameFRATex;

#define dgGerudoValleyPositionNameFRATex "__OTR__textures/map_name_static/gGerudoValleyPositionNameFRATex"
static const ALIGN_ASSET(2) char gGerudoValleyPositionNameFRATex[] = dgGerudoValleyPositionNameFRATex;

#define dgLostWoodsPositionNameFRATex "__OTR__textures/map_name_static/gLostWoodsPositionNameFRATex"
static const ALIGN_ASSET(2) char gLostWoodsPositionNameFRATex[] = dgLostWoodsPositionNameFRATex;

#define dgDesertColossusPositionNameFRATex "__OTR__textures/map_name_static/gDesertColossusPositionNameFRATex"
static const ALIGN_ASSET(2) char gDesertColossusPositionNameFRATex[] = dgDesertColossusPositionNameFRATex;

#define dgGerudosFortressPositionNameFRATex "__OTR__textures/map_name_static/gGerudosFortressPositionNameFRATex"
static const ALIGN_ASSET(2) char gGerudosFortressPositionNameFRATex[] = dgGerudosFortressPositionNameFRATex;

#define dgHauntedWastelandPositionNameFRATex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameFRATex"
static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameFRATex[] = dgHauntedWastelandPositionNameFRATex;

#define dgMarketPositionNameFRATex "__OTR__textures/map_name_static/gMarketPositionNameFRATex"
static const ALIGN_ASSET(2) char gMarketPositionNameFRATex[] = dgMarketPositionNameFRATex;

#define dgHyruleCastlePositionNameFRATex "__OTR__textures/map_name_static/gHyruleCastlePositionNameFRATex"
static const ALIGN_ASSET(2) char gHyruleCastlePositionNameFRATex[] = dgHyruleCastlePositionNameFRATex;

#define dgDeathMountainTrailPositionNameFRATex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameFRATex"
static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameFRATex[] = dgDeathMountainTrailPositionNameFRATex;

#define dgDeathMountainCraterPositionNameFRATex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameFRATex"
static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameFRATex[] = dgDeathMountainCraterPositionNameFRATex;

#define dgGoronCityPositionNameFRATex "__OTR__textures/map_name_static/gGoronCityPositionNameFRATex"
static const ALIGN_ASSET(2) char gGoronCityPositionNameFRATex[] = dgGoronCityPositionNameFRATex;

#define dgLonLonRanchPositionNameFRATex "__OTR__textures/map_name_static/gLonLonRanchPositionNameFRATex"
static const ALIGN_ASSET(2) char gLonLonRanchPositionNameFRATex[] = dgLonLonRanchPositionNameFRATex;

#define dgQuestionMarkPositionNameFRATex "__OTR__textures/map_name_static/gQuestionMarkPositionNameFRATex"
static const ALIGN_ASSET(2) char gQuestionMarkPositionNameFRATex[] = dgQuestionMarkPositionNameFRATex;

#define dgGanonsCastlePositionNameFRATex "__OTR__textures/map_name_static/gGanonsCastlePositionNameFRATex"
static const ALIGN_ASSET(2) char gGanonsCastlePositionNameFRATex[] = dgGanonsCastlePositionNameFRATex;

#define dgHauntedWastelandPointNameJPNTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameJPNTex"
static const ALIGN_ASSET(2) char gHauntedWastelandPointNameJPNTex[] = dgHauntedWastelandPointNameJPNTex;

#define dgGerudosFortressPointNameJPNTex "__OTR__textures/map_name_static/gGerudosFortressPointNameJPNTex"
static const ALIGN_ASSET(2) char gGerudosFortressPointNameJPNTex[] = dgGerudosFortressPointNameJPNTex;

#define dgGerudoValleyPointNameJPNTex "__OTR__textures/map_name_static/gGerudoValleyPointNameJPNTex"
static const ALIGN_ASSET(2) char gGerudoValleyPointNameJPNTex[] = dgGerudoValleyPointNameJPNTex;

#define dgHyliaLakesidePointNameJPNTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameJPNTex"
static const ALIGN_ASSET(2) char gHyliaLakesidePointNameJPNTex[] = dgHyliaLakesidePointNameJPNTex;

#define dgLonLonRanchPointNameJPNTex "__OTR__textures/map_name_static/gLonLonRanchPointNameJPNTex"
static const ALIGN_ASSET(2) char gLonLonRanchPointNameJPNTex[] = dgLonLonRanchPointNameJPNTex;

#define dgMarketPointNameJPNTex "__OTR__textures/map_name_static/gMarketPointNameJPNTex"
static const ALIGN_ASSET(2) char gMarketPointNameJPNTex[] = dgMarketPointNameJPNTex;

#define dgHyruleFieldPointNameJPNTex "__OTR__textures/map_name_static/gHyruleFieldPointNameJPNTex"
static const ALIGN_ASSET(2) char gHyruleFieldPointNameJPNTex[] = dgHyruleFieldPointNameJPNTex;

#define dgDeathMountainPointNameJPNTex "__OTR__textures/map_name_static/gDeathMountainPointNameJPNTex"
static const ALIGN_ASSET(2) char gDeathMountainPointNameJPNTex[] = dgDeathMountainPointNameJPNTex;

#define dgKakarikoVillagePointNameJPNTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameJPNTex"
static const ALIGN_ASSET(2) char gKakarikoVillagePointNameJPNTex[] = dgKakarikoVillagePointNameJPNTex;

#define dgLostWoodsPointNameJPNTex "__OTR__textures/map_name_static/gLostWoodsPointNameJPNTex"
static const ALIGN_ASSET(2) char gLostWoodsPointNameJPNTex[] = dgLostWoodsPointNameJPNTex;

#define dgKokiriForestPointNameJPNTex "__OTR__textures/map_name_static/gKokiriForestPointNameJPNTex"
static const ALIGN_ASSET(2) char gKokiriForestPointNameJPNTex[] = dgKokiriForestPointNameJPNTex;

#define dgZorasDomainPointNameJPNTex "__OTR__textures/map_name_static/gZorasDomainPointNameJPNTex"
static const ALIGN_ASSET(2) char gZorasDomainPointNameJPNTex[] = dgZorasDomainPointNameJPNTex;

#define dgHyruleFieldPositionNameJPNTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameJPNTex"
static const ALIGN_ASSET(2) char gHyruleFieldPositionNameJPNTex[] = dgHyruleFieldPositionNameJPNTex;

#define dgKakarikoVillagePositionNameJPNTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameJPNTex"
static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameJPNTex[] = dgKakarikoVillagePositionNameJPNTex;

#define dgGraveyardPositionNameJPNTex "__OTR__textures/map_name_static/gGraveyardPositionNameJPNTex"
static const ALIGN_ASSET(2) char gGraveyardPositionNameJPNTex[] = dgGraveyardPositionNameJPNTex;

#define dgZorasRiverPositionNameJPNTex "__OTR__textures/map_name_static/gZorasRiverPositionNameJPNTex"
static const ALIGN_ASSET(2) char gZorasRiverPositionNameJPNTex[] = dgZorasRiverPositionNameJPNTex;

#define dgKokiriForestPositionNameJPNTex "__OTR__textures/map_name_static/gKokiriForestPositionNameJPNTex"
static const ALIGN_ASSET(2) char gKokiriForestPositionNameJPNTex[] = dgKokiriForestPositionNameJPNTex;

#define dgSacredForestMeadowPositionNameJPNTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameJPNTex"
static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameJPNTex[] = dgSacredForestMeadowPositionNameJPNTex;

#define dgLakeHyliaPositionNameJPNTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameJPNTex"
static const ALIGN_ASSET(2) char gLakeHyliaPositionNameJPNTex[] = dgLakeHyliaPositionNameJPNTex;

#define dgZorasDomainPositionNameJPNTex "__OTR__textures/map_name_static/gZorasDomainPositionNameJPNTex"
static const ALIGN_ASSET(2) char gZorasDomainPositionNameJPNTex[] = dgZorasDomainPositionNameJPNTex;

#define dgZorasFountainPositionNameJPNTex "__OTR__textures/map_name_static/gZorasFountainPositionNameJPNTex"
static const ALIGN_ASSET(2) char gZorasFountainPositionNameJPNTex[] = dgZorasFountainPositionNameJPNTex;

#define dgGerudoValleyPositionNameJPNTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameJPNTex"
static const ALIGN_ASSET(2) char gGerudoValleyPositionNameJPNTex[] = dgGerudoValleyPositionNameJPNTex;

#define dgLostWoodsPositionNameJPNTex "__OTR__textures/map_name_static/gLostWoodsPositionNameJPNTex"
static const ALIGN_ASSET(2) char gLostWoodsPositionNameJPNTex[] = dgLostWoodsPositionNameJPNTex;

#define dgDesertColossusPositionNameJPNTex "__OTR__textures/map_name_static/gDesertColossusPositionNameJPNTex"
static const ALIGN_ASSET(2) char gDesertColossusPositionNameJPNTex[] = dgDesertColossusPositionNameJPNTex;

#define dgGerudosFortressPositionNameJPNTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameJPNTex"
static const ALIGN_ASSET(2) char gGerudosFortressPositionNameJPNTex[] = dgGerudosFortressPositionNameJPNTex;

#define dgHauntedWastelandPositionNameJPNTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameJPNTex"
static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameJPNTex[] = dgHauntedWastelandPositionNameJPNTex;

#define dgMarketPositionNameJPNTex "__OTR__textures/map_name_static/gMarketPositionNameJPNTex"
static const ALIGN_ASSET(2) char gMarketPositionNameJPNTex[] = dgMarketPositionNameJPNTex;

#define dgHyruleCastlePositionNameJPNTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameJPNTex"
static const ALIGN_ASSET(2) char gHyruleCastlePositionNameJPNTex[] = dgHyruleCastlePositionNameJPNTex;

#define dgDeathMountainTrailPositionNameJPNTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameJPNTex"
static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameJPNTex[] = dgDeathMountainTrailPositionNameJPNTex;

#define dgDeathMountainCraterPositionNameJPNTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameJPNTex"
static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameJPNTex[] = dgDeathMountainCraterPositionNameJPNTex;

#define dgGoronCityPositionNameJPNTex "__OTR__textures/map_name_static/gGoronCityPositionNameJPNTex"
static const ALIGN_ASSET(2) char gGoronCityPositionNameJPNTex[] = dgGoronCityPositionNameJPNTex;

#define dgLonLonRanchPositionNameJPNTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameJPNTex"
static const ALIGN_ASSET(2) char gLonLonRanchPositionNameJPNTex[] = dgLonLonRanchPositionNameJPNTex;

#define dgQuestionMarkPositionNameJPNTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameJPNTex"
static const ALIGN_ASSET(2) char gQuestionMarkPositionNameJPNTex[] = dgQuestionMarkPositionNameJPNTex;

#define dgGanonsCastlePositionNameJPNTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameJPNTex"
static const ALIGN_ASSET(2) char gGanonsCastlePositionNameJPNTex[] = dgGanonsCastlePositionNameJPNTex;


#endif // TEXTURES_MAP_NAME_STATIC_H