summaryrefslogtreecommitdiff
path: root/soh/assets/xml/GC_MQ_D/objects/object_gj.xml
blob: ee6dab74f87f31847bd50e0b0f7be97c2a5f07f6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
<Root>
    <File Name="object_gj" Segment="6">
        <Texture Name="object_gjTex_003B20" OutName="object_gjTex_003B20" Format="ia8" Width="16" Height="16" Offset="0x3B20" AddedByScript="true"/>
        <Texture Name="object_gjTex_003C20" OutName="object_gjTex_003C20" Format="i4" Width="16" Height="32" Offset="0x3C20" AddedByScript="true"/>
        <Texture Name="object_gjTex_003D20" OutName="object_gjTex_003D20" Format="rgba16" Width="16" Height="16" Offset="0x3D20" AddedByScript="true"/>
        <Texture Name="object_gjTex_003F20" OutName="object_gjTex_003F20" Format="i8" Width="64" Height="64" Offset="0x3F20" AddedByScript="true"/>
        <Texture Name="object_gjTex_004F20" OutName="object_gjTex_004F20" Format="i8" Width="64" Height="64" Offset="0x4F20" AddedByScript="true"/>
        <Texture Name="object_gjTex_005F20" OutName="object_gjTex_005F20" Format="i8" Width="64" Height="64" Offset="0x5F20" AddedByScript="true"/>
        <Texture Name="object_gjTex_006F20" OutName="object_gjTex_006F20" Format="i4" Width="32" Height="64" Offset="0x6F20" AddedByScript="true"/>
        <Texture Name="object_gjTex_007320" OutName="object_gjTex_007320" Format="i8" Width="64" Height="16" Offset="0x7320" AddedByScript="true"/>
        <Texture Name="object_gjTex_007720" OutName="object_gjTex_007720" Format="ia8" Width="32" Height="32" Offset="0x7720" AddedByScript="true"/>
        <Texture Name="object_gjTex_007B20" OutName="object_gjTex_007B20" Format="i8" Width="128" Height="32" Offset="0x7B20" AddedByScript="true"/>
        <!-- This is the decorative rubble around the fight arena -->
        <DList Name="gGanonsCastleRubbleAroundArenaDL" Offset="0xDC0"/>
        <Collision Name="gGanonsCastleRubbleAroundArenaCol" Offset="0x1B70"/>

        <!-- Those four are used as the pile of rubble from where Ganondorf rises to transform into Ganon -->
        <DList Name="gGanonsCastleRubble4DL" Offset="0x2600"/>
        <Collision Name="gGanonsCastleRubble4Col" Offset="0x2850"/>

        <DList Name="gGanonsCastleRubble5DL" Offset="0x2A40"/>
        <Collision Name="gGanonsCastleRubble5Col" Offset="0x2D28"/>

        <DList Name="gGanonsCastleRubble6DL" Offset="0x2E80"/>
        <Collision Name="gGanonsCastleRubble6Col" Offset="0x2FE4"/>

        <DList Name="gGanonsCastleRubble7DL" Offset="0x3190"/>
        <Collision Name="gGanonsCastleRubble7Col" Offset="0x33E0"/>

        <!-- This three rubbles are the ones that Ganon can destroy during the fight -->
        <DList Name="gGanonsCastleRubble2DL" Offset="0x1D20"/>
        <Collision Name="gGanonsCastleRubble2Col" Offset="0x1F70"/>

        <DList Name="gGanonsCastleRubble3DL" Offset="0x2160"/>
        <Collision Name="gGanonsCastleRubble3Col" Offset="0x2448"/>

        <DList Name="gGanonsCastleRubbleTallDL" Offset="0x3710"/>
        <Collision Name="gGanonsCastleRubbleTallCol" Offset="0x3AF0"/>

        <!-- The following are unused -->
        <Texture Name="gGanonsCastleUnusedSpikeVariantTex" OutName="ganons_castle_unused_spike_variant" Format="ia16" Width="64" Height="32" Offset="0x8B20"/>
        <Texture Name="gGanonsCastleUnusedWallTex" OutName="ganons_castle_unused_wall" Format="rgba16" Width="32" Height="32" Offset="0x9B20"/>
        <Texture Name="gGanonsCastleUnusedTex_00A320" OutName="ganons_castle_unused_00A320" Format="ia16" Width="16" Height="32" Offset="0xA320"/>
    </File>
</Root>