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path: root/soh/assets/xml/GC_MQ_D/objects/object_okuta.xml
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<Root>
    <File Name="object_okuta" Segment="6">
        <!-- Octorok Animations -->
        <Animation Name="gOctorokShootAnim" Offset="0x344"/>
        <Animation Name="gOctorokDieAnim" Offset="0x8FC"/>
        <Animation Name="gOctorokHideAnim" Offset="0xAC0"/>
        <Animation Name="gOctorokFloatAnim" Offset="0xDDC"/>
        <Animation Name="gOctorokHitAnim" Offset="0x3910"/>
        <Animation Name="gOctorokAppearAnim" Offset="0x3C64"/>

        <!-- Octorok Textures -->
        <Texture Name="gOctorokRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="16" Height="16" Offset="0x2250"/>
        <Texture Name="gOctorokStripesTex" OutName="stripes" Format="rgba16" Width="8" Height="16" Offset="0x2450"/>
        <Texture Name="gOctorokScalesTex" OutName="scales" Format="rgba16" Width="16" Height="16" Offset="0x2550"/>
        <Texture Name="gOctorokSnoutConnectionTex" OutName="snout_connection" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
        <Texture Name="gOctorokMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="16" Offset="0x27D0"/>
        <Texture Name="gOctorokArmTex" OutName="arm" Format="rgba16" Width="16" Height="32" Offset="0x28D0"/>
        <Texture Name="gOctorokFinTex" OutName="fin" Format="rgba16" Width="16" Height="16" Offset="0x2CD0"/>
        <Texture Name="gOctorokEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x2ED0"/>
        <Texture Name="gOctorokFadeToBlackTex" OutName="fade_to_black" Format="rgba16" Width="8" Height="8" Offset="0x30D0"/>

        <!-- Octorok Skeleton -->
        <Skeleton Name="gOctorokSkel" Type="Normal" LimbType="Standard" Offset="0x3660"/>

        <!-- Projectile -->
        <Texture Name="gOctorokProjectileTex" OutName="projectile" Format="rgba16" Width="16" Height="16" Offset="0x3150"/>
        <DList Name="gOctorokProjectileDL" Offset="0x3380"/>
    </File>
</Root>