summaryrefslogtreecommitdiff
path: root/soh/assets/xml/GC_MQ_D/objects/object_skj.xml
blob: 74548e51859491016c87037d2633a6541e9b8669 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
<Root>
    <File Name="object_skj" Segment="6">
        <Texture Name="object_skjTex_005300" OutName="object_skjTex_005300" Format="rgba16" Width="16" Height="16" Offset="0x5300" AddedByScript="true"/>
        <Texture Name="object_skjTex_005500" OutName="object_skjTex_005500" Format="rgba16" Width="16" Height="16" Offset="0x5500" AddedByScript="true"/>
        <Texture Name="object_skjTex_005700" OutName="object_skjTex_005700" Format="rgba16" Width="16" Height="16" Offset="0x5700" AddedByScript="true"/>
        <Texture Name="object_skjTex_005900" OutName="object_skjTex_005900" Format="rgba16" Width="16" Height="16" Offset="0x5900" AddedByScript="true"/>
        <Texture Name="object_skjTex_005B00" OutName="object_skjTex_005B00" Format="rgba16" Width="8" Height="8" Offset="0x5B00" AddedByScript="true"/>
        <Texture Name="object_skjTex_005B80" OutName="object_skjTex_005B80" Format="rgba16" Width="16" Height="16" Offset="0x5B80" AddedByScript="true"/>
        <Texture Name="object_skjTex_005D80" OutName="object_skjTex_005D80" Format="rgba16" Width="4" Height="4" Offset="0x5D80" AddedByScript="true"/>
        <Texture Name="object_skjTex_005DA0" OutName="object_skjTex_005DA0" Format="ia16" Width="8" Height="8" Offset="0x5DA0" AddedByScript="true"/>
        <DList Name="gSkullKidNeedleDL" Offset="0x0EB0"/>
        <DList Name="gSkullKidSkullMaskDL" Offset="0x14C8"/>

        <Limb Name="gSkullKidUnkLimb_5E20" LimbType="Standard" Offset="0x5E20"/>
        <Limb Name="gSkullKidUnkLimb_5E2C" LimbType="Standard" Offset="0x5E2C"/>
        <Limb Name="gSkullKidUnkLimb_5E38" LimbType="Standard" Offset="0x5E38"/>
        <Limb Name="gSkullKidLeftUpperLegLimb" LimbType="Standard" Offset="0x5E44"/>
        <Limb Name="gSkullKidLeftLowerLegLimb" LimbType="Standard" Offset="0x5E50"/>
        <Limb Name="gSkullKidLeftFootLimb" LimbType="Standard" Offset="0x5E5C"/>
        <Limb Name="gSkullKidRightUpperLegLimb" LimbType="Standard" Offset="0x5E68"/>
        <Limb Name="gSkullKidRightLowerLegLimb" LimbType="Standard" Offset="0x5E74"/>
        <Limb Name="gSkullKidRightFootLimb" LimbType="Standard" Offset="0x5E80"/>
        <Limb Name="gSkullKidChestAndClothesLimb" LimbType="Standard" Offset="0x5E8C"/>
        <Limb Name="gSkullKidNeckLimb" LimbType="Standard" Offset="0x5E98"/>
        <Limb Name="gSkullKidHeadAndFaceLimb" LimbType="Standard" Offset="0x5EA4"/>
        <Limb Name="gSkullKidUpperHatLimb" LimbType="Standard" Offset="0x5EB0"/>
        <Limb Name="gSkullKidLeftShoulderLimb" LimbType="Standard" Offset="0x5EBC"/>
        <Limb Name="gSkullKidLeftArmLimb" LimbType="Standard" Offset="0x5EC8"/>
        <Limb Name="gSkullKidLeftHandAndFluteLimb" LimbType="Standard" Offset="0x5ED4"/>
        <Limb Name="gSkullKidRightShoulderLimb" LimbType="Standard" Offset="0x5EE0"/>
        <Limb Name="gSkullKidRightArmLimb" LimbType="Standard" Offset="0x5EEC"/>
        <Skeleton Name="gSkullKidSkel" Type="Flex" LimbType="Standard" Offset="0x5F40"/>

        <!--Limb DLists-->
        <DList Name="gSkullKidLeftUpperLegDL" Offset="0x3B90"/>
        <DList Name="gSkullKidLeftLowerLegDL" Offset="0x3C88"/>
        <DList Name="gSkullKidLeftFootDL" Offset="0x3A28"/>
        <DList Name="gSkullKidRightUpperLegDL" Offset="0x3770"/>
        <DList Name="gSkullKidRightLowerLegDL" Offset="0x3868"/>
        <DList Name="gSkullKidRightFootDL" Offset="0x4630"/>
        <DList Name="gSkullKidChestAndClothesDL" Offset="0x4008"/>
        <DList Name="gSkullKidNeckDL" Offset="0x40E8"/>
        <DList Name="gSKullKidHeadAndFaceDL" Offset="0x44C8"/>
        <DList Name="gSkullKidUpperHatDL" Offset="0x5130"/>
        <DList Name="gSkullKidLeftShoulderDL" Offset="0x4FB8"/>
        <DList Name="gSkullKidLeftArmDL" Offset="0x4CF8"/>
        <DList Name="gSkullKidLeftHandAndFluteDL" Offset="0x4B28"/>
        <DList Name="gSkullKidRightShoulderDL" Offset="0x49B0"/>
        <DList Name="gSkullKidRightArmDL" Offset="0x4810"/>

        <Animation Name="gSkullKidBackflipAnim" Offset="0x051C"/>
        <Animation Name="gSkullKidShootNeedleAnim" Offset="0x07A4"/>
        <Animation Name="gSkullKidPlayFluteAnim" Offset="0x0E10"/>
        <Animation Name="gSkullKidDieAnim" Offset="0x6A98"/>
        <Animation Name="gSkullKidHitAnim" Offset="0x6D84"/>
        <Animation Name="gSkullKidLandAnim" Offset="0x7128"/>
        <Animation Name="gSkullKidLookLeftAndRightAnim" Offset="0x8174"/>
        <Animation Name="gSkullKidFightingStanceAnim" Offset="0x8374"/>
        <Animation Name="gSkullKidWaitAnim" Offset="0x8B9C"/>
        <Animation Name="gSkullKidWalkToPlayerAnim" Offset="0x8E14"/>

        <Texture Name="gSkullKidSkullMaskTex" OutName="skull_mask" Format="rgba16" Width="16" Height="16" Offset="0xF08"/>
        <Texture Name="gSkullKidSkullMaskTeethTex" OutName="skull_mask_teeth" Format="rgba16" Width="8" Height="8" Offset="0x1108"/>
        <Texture Name="gSkullKidSkullMaskNoseTex" OutName="skull_mask_nose" Format="rgba16" Width="8" Height="8" Offset="0x1188"/>

        <!--Unaccounted blocks larger than the padding of a file-->
        <Blob Name="gSKJunaccounted_52C" Size="0x24" Offset="0x52C"/>
        <Blob Name="gSKJunaccounted_E20" Size="0x30" Offset="0xE20"/>
        <Blob Name="gSKJunaccounted_EAA8" Size="0x48" Offset="0x6AA8"/>
        <Blob Name="gSKJunaccounted_ED94" Size="0x1C" Offset="0x6D94"/>
        <Blob Name="gSKJunaccounted_7138" Size="0x18" Offset="0x7138"/>
        <Blob Name="gSKJunaccounted_8184" Size="0x6C" Offset="0x8184"/>
        <Blob Name="gSKJunaccounted_8BAC" Size="0x54" Offset="0x8BAC"/>
    </File>
</Root>