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path: root/soh/assets/xml/GC_NMQ_D/objects/object_box.xml
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<Root>
    <File Name="object_box" Segment="6">
        <Texture Name="object_boxTex_004F80" OutName="object_boxTex_004F80" Format="i8" Width="64" Height="32" Offset="0x4F80" AddedByScript="true"/>
        <Skeleton Name="gTreasureChestCurveSkel" Type="Curve" LimbType="Curve" Offset="0x5EB8"/>
        <CurveAnimation Name="gTreasureChestCurveAnim_4B60" SkelOffset="0x5EB8" Offset="0x4B60"/>
        <CurveAnimation Name="gTreasureChestCurveAnim_4F70" SkelOffset="0x5EB8" Offset="0x4F70"/>
        <Animation Name="gTreasureChestAnim_000128" Offset="0x128"/>
        <Animation Name="gTreasureChestAnim_00024C" Offset="0x24C"/>
        <Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/>

        <DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
        <Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>

        <DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/>
        <Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
        
        <DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/>
        <Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>

        <DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
        <Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>

        <Skeleton Name="gTreasureChestSkel" Type="Normal" LimbType="Standard" Offset="0x47D8"/>
        <Collision Name="gTreasureChestCol" Offset="0x5FC8"/>

        <!--Large Unaccounted-->
        <Blob Name="gBoxBlob_00025C" Size="0xF4" Offset="0x025C"/>
        <Blob Name="gBoxBlob_00044C" Size="0x64" Offset="0x044C"/>
    </File>
</Root>