summaryrefslogtreecommitdiff
path: root/soh/assets/xml/GC_NMQ_D/objects/object_sst.xml
blob: 191c67cc896ed000306dc6a0d9cde8b069d9d8f4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
<Root>
    <File Name="object_sst" Segment="6">
        <Texture Name="object_sstTex_017FE0" OutName="object_sstTex_017FE0" Format="rgba16" Width="32" Height="64" Offset="0x17FE0" AddedByScript="true"/>
        <Texture Name="object_sstTex_019530" OutName="object_sstTex_019530" Format="rgba16" Width="4" Height="8" Offset="0x19530" AddedByScript="true"/>
        <Texture Name="object_sstTex_019570" OutName="object_sstTex_019570" Format="rgba16" Width="8" Height="16" Offset="0x19570" AddedByScript="true"/>
        <Texture Name="object_sstTex_019670" OutName="object_sstTex_019670" Format="rgba16" Width="8" Height="16" Offset="0x19670" AddedByScript="true"/>
        <Texture Name="object_sstTex_019770" OutName="object_sstTex_019770" Format="rgba16" Width="4" Height="8" Offset="0x19770" AddedByScript="true"/>
        <Texture Name="object_sstTex_0197B0" OutName="object_sstTex_0197B0" Format="rgba16" Width="16" Height="16" Offset="0x197B0" AddedByScript="true"/>
        <Texture Name="object_sstTex_0199B0" OutName="object_sstTex_0199B0" Format="rgba16" Width="8" Height="16" Offset="0x199B0" AddedByScript="true"/>
        <Texture Name="object_sstTex_019AB0" OutName="object_sstTex_019AB0" Format="rgba16" Width="8" Height="16" Offset="0x19AB0" AddedByScript="true"/>
        <Texture Name="object_sstTex_019BB0" OutName="object_sstTex_019BB0" Format="rgba16" Width="16" Height="32" Offset="0x19BB0" AddedByScript="true"/>
        <Texture Name="object_sstTex_019FB0" OutName="object_sstTex_019FB0" Format="rgba16" Width="8" Height="16" Offset="0x19FB0" AddedByScript="true"/>
        <Texture Name="object_sstTex_01A0B0" OutName="object_sstTex_01A0B0" Format="rgba16" Width="8" Height="16" Offset="0x1A0B0" AddedByScript="true"/>
        <Texture Name="object_sstTex_01A1B0" OutName="object_sstTex_01A1B0" Format="rgba16" Width="8" Height="32" Offset="0x1A1B0" AddedByScript="true"/>
        <Texture Name="object_sstTex_01A3B0" OutName="object_sstTex_01A3B0" Format="rgba16" Width="16" Height="16" Offset="0x1A3B0" AddedByScript="true"/>
        <Texture Name="object_sstTex_01A5B0" OutName="object_sstTex_01A5B0" Format="rgba16" Width="8" Height="16" Offset="0x1A5B0" AddedByScript="true"/>
        <Texture Name="object_sstTex_01A730" OutName="object_sstTex_01A730" Format="rgba16" Width="4" Height="16" Offset="0x1A730" AddedByScript="true"/>
        <Texture Name="object_sstTex_01A7B0" OutName="object_sstTex_01A7B0" Format="rgba16" Width="16" Height="16" Offset="0x1A7B0" AddedByScript="true"/>
        <!-- Boss Title Card -->
        <Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
        
        <!-- Skeletons -->
        <Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/>
        <Skeleton Name="gBongoRightHandSkel" Type="Flex" LimbType="Standard" Offset="0x0A350"/>
        <Skeleton Name="gBongoHeadSkel" Type="Flex" LimbType="Standard" Offset="0x17C40"/>

        <!-- Left hand animations -->
        <Animation Name="gBongoLeftHandIdleAnim" Offset="0x002E8"/>
        <Animation Name="gBongoLeftHandFlatPoseAnim" Offset="0x04EC4"/>
        <Animation Name="gBongoLeftHandOpenPoseAnim" Offset="0x04FB4"/>
        <Animation Name="gBongoLeftHandFistPoseAnim" Offset="0x050A8"/>
        <Animation Name="gBongoLeftHandClenchAnim" Offset="0x0529C"/>
        <Animation Name="gBongoLeftHandDamagePoseAnim" Offset="0x0539C"/>
        <Animation Name="gBongoLeftHandPushoffPoseAnim" Offset="0x0549C"/>
        <Animation Name="gBongoLeftHandHangPoseAnim" Offset="0x05588"/>

        <!-- Right hand animations -->
        <Animation Name="gBongoRightHandIdleAnim" Offset="0x05860"/>
        <Animation Name="gBongoRightHandFlatPoseAnim" Offset="0x0A434"/>
        <Animation Name="gBongoRightHandOpenPoseAnim" Offset="0x0A524"/>
        <Animation Name="gBongoRightHandFistPoseAnim" Offset="0x0A618"/>
        <Animation Name="gBongoRightHandClenchAnim" Offset="0x0A848"/>
        <Animation Name="gBongoRightHandDamagePoseAnim" Offset="0x0A948"/>
        <Animation Name="gBongoRightHandPushoffPoseAnim" Offset="0x0AA4C"/>
        <Animation Name="gBongoRightHandHangPoseAnim" Offset="0x0AB38"/>

        <!-- Head animations -->
        <Animation Name="gBongoHeadStunnedAnim" Offset="0x0ACD4"/>
        <Animation Name="gBongoHeadChargeAnim" Offset="0x0B0D8"/>
        <Animation Name="gBongoHeadKnockoutAnim" Offset="0x0B6FC"/>
        <Animation Name="gBongoHeadEyeCloseAnim" Offset="0x0C288"/>
        <Animation Name="gBongoHeadDamagedHandAnim" Offset="0x0C5B0"/>
        <Animation Name="gBongoHeadEyeOpenAnim" Offset="0x0C9BC"/>
        <Animation Name="gBongoHeadDamageAnim" Offset="0x0CC6C"/>
        <Animation Name="gBongoHeadRecoverAnim" Offset="0x0D458"/>
        <Animation Name="gBongoHeadEyeCloseIdleAnim" Offset="0x0DC2C"/>
        <Animation Name="gBongoHeadEyeOpenIdleAnim" Offset="0x0E7B8"/>

        <!-- Ice effect display lists -->
        <DList Name="gBongoIceCrystalDL" Offset="0x17EE0"/>
        <DList Name="gBongoIceShardDL" Offset="0x17F80"/>

        <!-- Drum head data -->
        <DList Name="gBongoDrumDL" Offset="0x19210"/>
        <Collision Name="gBongoDrumCol" Offset="0x194F8"/>

        <!-- Unused textures -->
        <Texture Name="gBongoUnused1Tex" OutName="bongo_unused_1" Format="rgba16" Width="8" Height="8" Offset="0x01A6B0"/>
        <Texture Name="gBongoUnused2Tex" OutName="bongo_unused_2" Format="rgba16" Width="16" Height="16" Offset="0x01A9B0"/>
    </File>
</Root>