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path: root/soh/assets/yml/pal_gc/objects/object_bwall.yml
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:config:
  segments:
    - [ 6, 0x012C4590 ]
    - [ 4, 0x00D24FC0 ]
    - [ 8, 0x012C4590 ]
    - [ 9, 0x012C4590 ]
    - [ 10, 0x012C4590 ]
    - [ 11, 0x012C4590 ]
    - [ 12, 0x012C4590 ]
    - [ 13, 0x012C4590 ]
  external_files:
    - pal_gc/objects/gameplay_keep.yml

object_bwall_Col_000118:
  type: OOT:COLLISION
  offset: 0x118
  symbol: object_bwall_Col_000118

object_bwall_DL_000040:
  type: GFX
  offset: 0x40
  symbol: object_bwall_DL_000040

object_bwall_Tex_000150:
  type: TEXTURE
  offset: 0x150
  symbol: object_bwall_Tex_000150
  format: RGBA16
  width: 32
  height: 64


object_bwallVtx_000000:
  type: OOT:ARRAY
  offset: 0x000000
  symbol: object_bwallVtx_000000
  count: 4
  array_type: VTX
  zero_flag: true
  null_cross_file: true