blob: 4cb6c1b4807ab0eee6a022ad594035f0c75f886a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
:config:
segments:
- [ 6, 0x0118FE10 ]
- [ 4, 0x00D24FC0 ]
- [ 8, 0x0118FE10 ]
- [ 9, 0x0118FE10 ]
- [ 10, 0x0118FE10 ]
- [ 11, 0x0118FE10 ]
- [ 12, 0x0118FE10 ]
- [ 13, 0x0118FE10 ]
external_files:
- pal_gc/objects/gameplay_keep.yml
object_lightswitch_DL_000260:
type: GFX
offset: 0x260
symbol: object_lightswitch_DL_000260
object_lightswitch_DL_000398:
type: GFX
offset: 0x398
symbol: object_lightswitch_DL_000398
object_lightswitch_DL_000408:
type: GFX
offset: 0x408
symbol: object_lightswitch_DL_000408
object_lightswitch_Tex_000420:
type: TEXTURE
offset: 0x420
symbol: object_lightswitch_Tex_000420
format: RGBA16
width: 32
height: 32
object_lightswitch_Tex_000C20:
type: TEXTURE
offset: 0xC20
symbol: object_lightswitch_Tex_000C20
format: RGBA16
width: 32
height: 32
object_lightswitch_Tex_001420:
type: TEXTURE
offset: 0x1420
symbol: object_lightswitch_Tex_001420
format: RGBA16
width: 32
height: 32
object_lightswitch_Tex_001C20:
type: TEXTURE
offset: 0x1C20
symbol: object_lightswitch_Tex_001C20
format: RGBA16
width: 32
height: 32
object_lightswitchVtx_000000:
type: OOT:ARRAY
offset: 0x000000
symbol: object_lightswitchVtx_000000
count: 30
array_type: VTX
zero_flag: true
null_cross_file: true
object_lightswitchVtx_0001E0:
type: OOT:ARRAY
offset: 0x0001E0
symbol: object_lightswitchVtx_0001E0
count: 4
array_type: VTX
zero_flag: true
null_cross_file: true
object_lightswitchVtx_000220:
type: OOT:ARRAY
offset: 0x000220
symbol: object_lightswitchVtx_000220
count: 4
array_type: VTX
zero_flag: true
null_cross_file: true
|