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#include <Lib/spdlog/include/spdlog/spdlog.h>
void GenerateRandomizer() {
int ret = Playthrough::Playthrough_Init(std::hash<std::string>{}(Settings::seed));
if (ret < 0) {
if (ret == -1) { // Failed to generate after 5 tries
SPDLOG_ERROR(
"\n\nFailed to generate after 5 tries.\nPress B to go back to the menu.\nA different seed might be "
"successful.");
return;
} else {
SPDLOG_ERROR("\n\nError %d with fill.\nPress Select to exit or B to go back to the menu.\n", ret);
return;
}
}
const auto& randomizerHash = GetRandomizerHash();
}
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