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#include "global.h"
#include "vt.h"
void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
if (overlayEntry->loadedRamAddr != NULL) {
osSyncPrintf("既にリンクされています\n"); // "Already linked"
return;
}
if (overlayEntry->vramStart == 0) {
overlayEntry->unk_28 = 0;
} else {
overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->vromStart, overlayEntry->vromEnd,
overlayEntry->vramStart, overlayEntry->vramEnd);
if (overlayEntry->loadedRamAddr == NULL) {
osSyncPrintf("ロードに失敗しました\n"); // "Loading failed"
return;
}
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", overlayEntry->vramStart, overlayEntry->vramEnd,
overlayEntry->loadedRamAddr,
(uintptr_t)overlayEntry->loadedRamAddr + (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart,
(uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr, "");
osSyncPrintf(VT_RST);
if (overlayEntry->unk_14 != NULL) {
overlayEntry->unk_14 = (void*)((uintptr_t)overlayEntry->unk_14 -
((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_14 = NULL;
}
if (overlayEntry->init != NULL) {
overlayEntry->init = (void*)((uintptr_t)overlayEntry->init -
((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
} else {
overlayEntry->init = NULL;
}
if (overlayEntry->destroy != NULL) {
overlayEntry->destroy = (void*)((uintptr_t)overlayEntry->destroy -
((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
} else {
overlayEntry->destroy = NULL;
}
if (overlayEntry->unk_20 != NULL) {
overlayEntry->unk_20 = (void*)((uintptr_t)overlayEntry->unk_20 -
((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_20 = NULL;
}
if (overlayEntry->unk_24 != NULL) {
overlayEntry->unk_24 = (void*)((uintptr_t)overlayEntry->unk_24 -
((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_24 = NULL;
}
overlayEntry->unk_28 = 0;
}
}
void Overlay_FreeGameState(GameStateOverlay* overlayEntry) {
if (overlayEntry->loadedRamAddr != NULL) {
s32 temp = overlayEntry->unk_28 != 0 ? -1 : 0;
if (temp == 0) {
if (overlayEntry->unk_14 != NULL) {
overlayEntry->unk_14 = (void*)((uintptr_t)overlayEntry->unk_14 +
((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_14 = NULL;
}
if (overlayEntry->init != NULL) {
overlayEntry->init = (void*)((uintptr_t)overlayEntry->init +
((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
} else {
overlayEntry->init = NULL;
}
if (overlayEntry->destroy != NULL) {
overlayEntry->destroy = (void*)((uintptr_t)overlayEntry->destroy +
((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
} else {
overlayEntry->destroy = NULL;
}
if (overlayEntry->unk_20 != NULL) {
overlayEntry->unk_20 = (void*)((uintptr_t)overlayEntry->unk_20 +
((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_20 = NULL;
}
if (overlayEntry->unk_24 != NULL) {
overlayEntry->unk_24 = (void*)((uintptr_t)overlayEntry->unk_24 +
((intptr_t)overlayEntry->vramStart - (intptr_t)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_24 = NULL;
}
SYSTEM_ARENA_FREE_DEBUG(overlayEntry->loadedRamAddr);
overlayEntry->loadedRamAddr = NULL;
}
}
}
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