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#include "global.h"
void osStopThread(OSThread* thread) {
register u32 prevInt = __osDisableInt();
register u32 state;
if (thread == NULL) {
state = 4;
} else {
state = thread->state;
}
switch (state) {
case 4:
__osRunningThread->state = 1;
__osEnqueueAndYield(NULL);
break;
case 2:
case 8:
thread->state = 1;
__osDequeueThread(thread->queue, thread);
break;
}
__osRestoreInt(prevInt);
}
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