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| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-06-27 03:09:13 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-27 03:09:13 -0600 |
| commit | 32fd90f46009ca7cd9ff71cea43c918d2d2148c0 (patch) | |
| tree | 01d92d14f74b48f4c65129f433f02e96dac4cc14 | |
| parent | 80fa0f9cf81c241ee5cb8cdff9f72768d69fcc9b (diff) | |
Update custom-track.mdMegaMech-patch-1
| -rw-r--r-- | docs/custom-track.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/custom-track.md b/docs/custom-track.md index 4149a7a43..896ca66f5 100644 --- a/docs/custom-track.md +++ b/docs/custom-track.md @@ -61,6 +61,7 @@ Note that this doc is a work-in-progress and has been hastily written to provide **The Laws of SpaghettiKart** * Track geography must be a plane, not a box + * A flat course with a basic plane (square), needs to be turned into triangules and/or subdivided a few times, otherwise the collision generation will 'wig out', placing the racers incorrectly * The starting line must face north * In Blender: Positive Green Y Axis * In game: Negative Z axis |
