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| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-05-15 15:25:18 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-15 15:25:18 -0600 |
| commit | 7cc9894aa12175f10ad91174cff41ef1701df166 (patch) | |
| tree | 8a24f90b69a06ed36d5aa8e53a003ae4f0f8aaa6 /CMakeLists.txt | |
| parent | e7415ec072ee1cdc99a49db658062d4de0b3301c (diff) | |
Fix compile (#199)
* Fixes made so far
* Fixes up until linking
* Moved GetInterpreter() to a single function under the Engine.h
* Updated shader files included with assets, added exception for Linux for including SDL2_net
* Removed osSetTime stub(for now)
* Adjustments to get it to compile + run
* Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp
---------
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Diffstat (limited to 'CMakeLists.txt')
| -rw-r--r-- | CMakeLists.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index d27231954..34b110bc7 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -401,6 +401,9 @@ if(USE_NETWORKING) target_compile_definitions(${PROJECT_NAME} PRIVATE USE_NETWORKING) if(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch") target_link_libraries(${PROJECT_NAME} PRIVATE SDL2_net) + elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux") + find_package(SDL2_net REQUIRED) + target_link_libraries(${PROJECT_NAME} PRIVATE SDL2_net::SDL2_net) else() find_package(SDL2_net REQUIRED) target_link_libraries(${PROJECT_NAME} PRIVATE SDL2_net::SDL2_net-static) |
