diff options
| author | CoderStig <79828759+CoderStig@users.noreply.github.com> | 2021-10-26 11:55:42 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-26 11:55:42 -0600 |
| commit | f3788f7ac4e11928c7bdd7084ee6332bc8850010 (patch) | |
| tree | f5690935619a3821eb89eb120f84b913b20b6baf /README.md | |
| parent | caaea76c423fab60e69c92f453129cefc2dab654 (diff) | |
Decompiled staff_ghosts.c (Plus lots more) (#39)
* Decompiled staff_ghosts.c
* started on 80296A50.c
* Matched some of main.c
* Added framebuffers.c
* Added structs such as Camera
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -38,7 +38,7 @@ Run the following commands after pulling: ## Progress -The Mario Kart 64 code-base contains thirty-five C files, around twenty-seven files remain for decompilation. This does not account for other kinds of files such as data. The source is in a 'shiftable' state that may allow modding but glitches may exist. Keep in-mind the code-base will alter significantly overtime. Feedback that raises awareness of new shift issues are welcome as a comment on issue #6. Note that some segments must be moved manually to prevent them colliding into each other. +The Mario Kart 64 code-base contains thirty-five C files, around twenty-six files remain for decompilation. This does not account for other kinds of files such as data. The source is in a 'shiftable' state that may allow modding but glitches may exist. Keep in-mind the code-base will alter significantly overtime. Feedback that raises awareness of new shift issues are welcome as a comment on issue #6. Note that some segments must be moved manually to prevent them colliding into each other. Some menu textures are compressed using a format called tkmk00. A byte-matching compressor/decompressor does not yet exist. |
