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authorCoderStig <79828759+CoderStig@users.noreply.github.com>2021-10-26 11:55:42 -0600
committerGitHub <noreply@github.com>2021-10-26 11:55:42 -0600
commitf3788f7ac4e11928c7bdd7084ee6332bc8850010 (patch)
treef5690935619a3821eb89eb120f84b913b20b6baf /README.md
parentcaaea76c423fab60e69c92f453129cefc2dab654 (diff)
Decompiled staff_ghosts.c (Plus lots more) (#39)
* Decompiled staff_ghosts.c * started on 80296A50.c * Matched some of main.c * Added framebuffers.c * Added structs such as Camera
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## Progress
-The Mario Kart 64 code-base contains thirty-five C files, around twenty-seven files remain for decompilation. This does not account for other kinds of files such as data. The source is in a 'shiftable' state that may allow modding but glitches may exist. Keep in-mind the code-base will alter significantly overtime. Feedback that raises awareness of new shift issues are welcome as a comment on issue #6. Note that some segments must be moved manually to prevent them colliding into each other.
+The Mario Kart 64 code-base contains thirty-five C files, around twenty-six files remain for decompilation. This does not account for other kinds of files such as data. The source is in a 'shiftable' state that may allow modding but glitches may exist. Keep in-mind the code-base will alter significantly overtime. Feedback that raises awareness of new shift issues are welcome as a comment on issue #6. Note that some segments must be moved manually to prevent them colliding into each other.
Some menu textures are compressed using a format called tkmk00. A byte-matching compressor/decompressor does not yet exist.