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| author | MegaMech <MegaMech@users.noreply.github.com> | 2026-01-01 10:45:48 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-01-01 10:45:48 -0700 |
| commit | 971da0ca99da8bc35de00a072a54fe53ca3cdc2f (patch) | |
| tree | 9ffa94b2dfceb2594edd2bada7d6b897562caa0e /docs/tracks/quick.md | |
| parent | 186ea294aedd05efc9ab799507dd96040a05741c (diff) | |
Add more instructions (#619)
* Update docs
* Fix
Diffstat (limited to 'docs/tracks/quick.md')
| -rw-r--r-- | docs/tracks/quick.md | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/docs/tracks/quick.md b/docs/tracks/quick.md index e86e66fe7..63d365284 100644 --- a/docs/tracks/quick.md +++ b/docs/tracks/quick.md @@ -5,6 +5,7 @@ Important details without the steps ## Track Details
Path Points: ~800 (any number is fine)
+* For best results, place path points evenly apart spacing each one by around 0.20 blender units
Triangle Count: Original tracks average ~6000 triangles
* SpaghettiKart will start losing fps after ~100k triangles
@@ -13,9 +14,11 @@ Track Boundaries: +-32767.0 in Blender units this is +-1310.68 (32767 / 25) * Note that this allows a very big track
Track Widths:
-* Wide: 1.5 points to 2.7 points.
-* Medium: 1.5 points to 1 point.
-* Narrow: 1 point to 0.5.*
+* Luigi Raceway track width: 1.13 points
+* Mario Raceway track width: 1.0 points
+* Wide: 1.1 points to 2.0 points
+* Medium: 0.8 points to 1.1 points
+* Narrow: 0.5 point to 0.8 points
## The Laws of SpaghettiKart
* Track geography must be a plane, not a box
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