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authorMaciek Baron <1668712+MaciekBaron@users.noreply.github.com>2025-06-28 18:21:49 +0100
committerGitHub <noreply@github.com>2025-06-28 11:21:49 -0600
commit784875d22b133f1e39208170ddd54c7ab0257eef (patch)
tree7fbe4583a4cbfc8b80ccbbe0d1bd400ae30edf40 /docs
parentce90b30b88cbe4cba5b0ead09bd25bcfe8246520 (diff)
Update MacOS dependencies (#395)
Diffstat (limited to 'docs')
-rw-r--r--docs/BUILDING.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/BUILDING.md b/docs/BUILDING.md
index 9cd5efdd1..cb23ad60c 100644
--- a/docs/BUILDING.md
+++ b/docs/BUILDING.md
@@ -43,7 +43,7 @@ cd spaghetti
# Now you can run the executable in .\build\x64 or run in Visual Studio
```
-### Developing Starship
+### Developing SpaghettiKart
With the cmake build system you have two options for working on the project:
#### Visual Studio
@@ -160,7 +160,7 @@ cmake --build build-cmake --target clean
```
## macOS
-Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, nlohmann-json, libzip, vorbis-tools` (can be installed via homebrew, macports, etc)
+Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, nlohmann-json, libzip, vorbis-tools, sdl2_net, tinyxml2` (can be installed via homebrew, macports, etc)
**Important: For maximum performance make sure you have ninja build tools installed!**