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| author | Maciek Baron <1668712+MaciekBaron@users.noreply.github.com> | 2025-06-28 18:21:49 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-28 11:21:49 -0600 |
| commit | 784875d22b133f1e39208170ddd54c7ab0257eef (patch) | |
| tree | 7fbe4583a4cbfc8b80ccbbe0d1bd400ae30edf40 /docs | |
| parent | ce90b30b88cbe4cba5b0ead09bd25bcfe8246520 (diff) | |
Update MacOS dependencies (#395)
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/BUILDING.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/BUILDING.md b/docs/BUILDING.md index 9cd5efdd1..cb23ad60c 100644 --- a/docs/BUILDING.md +++ b/docs/BUILDING.md @@ -43,7 +43,7 @@ cd spaghetti # Now you can run the executable in .\build\x64 or run in Visual Studio ``` -### Developing Starship +### Developing SpaghettiKart With the cmake build system you have two options for working on the project: #### Visual Studio @@ -160,7 +160,7 @@ cmake --build build-cmake --target clean ``` ## macOS -Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, nlohmann-json, libzip, vorbis-tools` (can be installed via homebrew, macports, etc) +Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, nlohmann-json, libzip, vorbis-tools, sdl2_net, tinyxml2` (can be installed via homebrew, macports, etc) **Important: For maximum performance make sure you have ninja build tools installed!** |
