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| author | nervous-inhuman <8982584+nervous-inhuman@users.noreply.github.com> | 2025-07-26 03:33:16 +0200 |
|---|---|---|
| committer | Lywx <kiritodev01@gmail.com> | 2025-07-25 19:39:48 -0600 |
| commit | a48909b7ea198b08be3ee85db6bd945b1a121fdf (patch) | |
| tree | ae74c43d52201c04737d5f29a08c94164c8c6a12 /docs | |
| parent | 79f437ab30708d8b514b321f8ba04856128fa493 (diff) | |
fix(shader/metal): correct noise coords and frame input in fragmentShader
- Replace undefined `screenSpace.xy * noise_scale` with `in.position.xy * frameUniforms.noiseScale`
- Replace undefined `noise_frame` with `float(frameUniforms.frameCount)`
- This resolves build failures (undeclared identifiers, nil vertexFunction) when driving over sand
Fixes: shader compilation errors and Metal pipeline validation assertion
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions
