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authornervous-inhuman <8982584+nervous-inhuman@users.noreply.github.com>2025-07-26 03:33:16 +0200
committerLywx <kiritodev01@gmail.com>2025-07-25 19:39:48 -0600
commita48909b7ea198b08be3ee85db6bd945b1a121fdf (patch)
treeae74c43d52201c04737d5f29a08c94164c8c6a12 /docs
parent79f437ab30708d8b514b321f8ba04856128fa493 (diff)
fix(shader/metal): correct noise coords and frame input in fragmentShader
- Replace undefined `screenSpace.xy * noise_scale` with `in.position.xy * frameUniforms.noiseScale` - Replace undefined `noise_frame` with `float(frameUniforms.frameCount)` - This resolves build failures (undeclared identifiers, nil vertexFunction) when driving over sand Fixes: shader compilation errors and Metal pipeline validation assertion
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