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authorTyler McGavran <tyler.taggerung@gmail.com>2021-12-20 16:49:37 -0500
committerGitHub <noreply@github.com>2021-12-20 14:49:37 -0700
commitcdb3ca63aa6170fa82c2e708dde6380f2204d067 (patch)
tree933fe906ac5b8d591ae091ff91b5a5242ddf1a2c /docs
parent7a0280f0e383ca6420b4bb69d28b5787e3b1ea7f (diff)
Change some "char" terminology to "glyph" (#107)
This matches more closely with similar functions in SM64 Identified a LUT for the segmented address of each glyph's texture CharWidthMap is more accurately called GlyphDisplayWidthMap. The values in the map don't exactly match the texture width for the given glyph. They likely have more to do with how the glyph is drawn on screen rather than being a measure of its true width. There are other LUT-like entries in data_0DD0A0_2 that clearly contain glyph textures, but it's not clear how they differ from the "main" LUT. Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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