summaryrefslogtreecommitdiff
path: root/extract_assets.py
diff options
context:
space:
mode:
authorquarrel07 <178681861+quarrel07@users.noreply.github.com>2026-07-26 22:00:47 -0700
committerGitHub <noreply@github.com>2026-07-26 23:00:47 -0600
commit5b28472d477bab101dee2a0f469fe2aee2c58a01 (patch)
tree1a368189c00196f1b0f5547f79473c8b313d0f0c /extract_assets.py
parent24ac81951ea9b40a431b07a3c6395beab636cd97 (diff)
Fix garbage frame flash on cinematic camera cuts (#720)
* Fix garbage frame flash on cinematic camera cuts Frame interpolation blended matrices across instant camera teleports in attract/demo and post-race cameras, flashing 1-2 frames of sheared geometry. Complete the existing camera-epoch mechanism: flag a cut in func_80019890 when the camera moves >100 units, and have the interpolator snap that frame to the new view instead of blending. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Retrigger CI (transient 502 downloading libogg from gitlab.xiph.org) * Name the cinematic shot dispatcher Review feedback on #720: func_80019890 -> camera_start_cinematic_shot. It starts whichever shot D_80164680 has selected for a camera, dispatching to the per-shot setup that teleports the camera to the shot's opening position, which is why the cut detection lives there. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Apply fix to freecam Added FrameInterpolation_DontInterpolateCamera calls to improve camera behavior when changing target players. --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Diffstat (limited to 'extract_assets.py')
0 files changed, 0 insertions, 0 deletions