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authorMegaMech <MegaMech@users.noreply.github.com>2022-05-19 14:20:39 -0600
committerGitHub <noreply@github.com>2022-05-19 13:20:39 -0700
commit489e89714766069b64b4ffcf41828406d16f2504 (patch)
treec85d4fb70cfed94d192648d1979f4d785eb6b8a1 /include/actor_types.h
parentbcf65f3883c6982211c39b0f687cf1462cbacd02 (diff)
Update gitignore & match more actor funcs (#206)
* import random_u16 to sm64 * rand math decomp * Match func_80298AC0 * Match some actor funcs * Renames * update gitignore for .bin textures * update player struct member 34 to Vec3f * Named and documented actor destroy funcs
Diffstat (limited to 'include/actor_types.h')
-rw-r--r--include/actor_types.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/include/actor_types.h b/include/actor_types.h
index 4af3c913d..4b8c11436 100644
--- a/include/actor_types.h
+++ b/include/actor_types.h
@@ -127,10 +127,16 @@ struct ActorSpawnData {
// members unverified. data located at D_06013F78
struct UnkActorSpawnData {
/* 0x00 */ Vec3s pos;
- /* 0x06 */ u16 someId; // Usually populated, but not necessarily used by all actors types
+ /* 0x06 */ s16 someId; // s16 required here.
/* 0x08 */ u16 unk8;
};
+struct UnkActorSpawnData80298D10 {
+ /* 0x00 */ Vec3s pos;
+ /* 0x06 */ s16 someId; // Usually populated, but not necessarily used by all actors types
+ /* 0x08 */ s16 unk8;
+};
+
struct YoshiValleyEgg {
/* 0x00 */ s16 type;
/* 0x02 */ s16 flags;