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authorMegaMech <MegaMech@users.noreply.github.com>2023-04-07 22:13:28 -0600
committerGitHub <noreply@github.com>2023-04-07 22:13:28 -0600
commitafb29a5a65410e43c168a5d309bd7e94ea9ab7ff (patch)
tree603f424d990aa06a746fadae75617a1b15ab5f81 /include/actor_types.h
parent772091700c4dc10141b56588d2ea81930fd8dfbb (diff)
Match memory.c, remove warnings, fix fake matches (#301)
* Match memory, remove warnings, fix fake matches * label switch
Diffstat (limited to 'include/actor_types.h')
-rw-r--r--include/actor_types.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/include/actor_types.h b/include/actor_types.h
index ff252db76..5f37a2dd9 100644
--- a/include/actor_types.h
+++ b/include/actor_types.h
@@ -5,6 +5,10 @@
#include <macros.h>
#include <common_structs.h>
+//#pragma GCC diagnostic push
+//#pragma GCC diagnostic ignored "-Wmicrosoft-extension"
+//#pragma GCC diagnostic ignored "-Wmissing-member-name-in-structure-/-union"
+
/*
gActorList should be understood to be populated by generic Actor structs.
However, for human readability, many functions interacting with actor list elements expect one of the many
@@ -329,4 +333,6 @@ struct BananaActor {
/* 0x30 */ UnkActorInner unk30;
}; // size = 0x70
-#endif
+//#pragma GCC diagnostic pop
+
+#endif // ACTOR_TYPES_H