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| author | MegaMech <MegaMech@users.noreply.github.com> | 2023-04-07 22:13:28 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-07 22:13:28 -0600 |
| commit | afb29a5a65410e43c168a5d309bd7e94ea9ab7ff (patch) | |
| tree | 603f424d990aa06a746fadae75617a1b15ab5f81 /include/actor_types.h | |
| parent | 772091700c4dc10141b56588d2ea81930fd8dfbb (diff) | |
Match memory.c, remove warnings, fix fake matches (#301)
* Match memory, remove warnings, fix fake matches
* label switch
Diffstat (limited to 'include/actor_types.h')
| -rw-r--r-- | include/actor_types.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/include/actor_types.h b/include/actor_types.h index ff252db76..5f37a2dd9 100644 --- a/include/actor_types.h +++ b/include/actor_types.h @@ -5,6 +5,10 @@ #include <macros.h> #include <common_structs.h> +//#pragma GCC diagnostic push +//#pragma GCC diagnostic ignored "-Wmicrosoft-extension" +//#pragma GCC diagnostic ignored "-Wmissing-member-name-in-structure-/-union" + /* gActorList should be understood to be populated by generic Actor structs. However, for human readability, many functions interacting with actor list elements expect one of the many @@ -329,4 +333,6 @@ struct BananaActor { /* 0x30 */ UnkActorInner unk30; }; // size = 0x70 -#endif +//#pragma GCC diagnostic pop + +#endif // ACTOR_TYPES_H |
