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authorcoco875 <59367621+coco875@users.noreply.github.com>2024-08-28 01:47:39 +0200
committerGitHub <noreply@github.com>2024-08-27 17:47:39 -0600
commita1f0d32d666c07d0754d97f107a5be59153768fd (patch)
treefcc84d9daa940274be8cf76715be902d93338e64 /include/debug.h
parentbb3cbe0500197f894c83230a9a170a2cbe7aa3e8 (diff)
Update decomp clang (#67)
* Update menus.c (#634) * Update common_data.yml (#635) * Renames for screenId and other changes (#636) * screenId renames * Rename surface map to collision mesh (#637) * Rename some stack vars (#638) * Fix syntax error (#639) * Rename some stack vars * Update collision.c * Collision Documentation (#640) * Collision related renames * update doxygen (#649) * change bool (#644) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * Update (#642) * Delete trig_tables_bss.c (#650) * fix typo audio (#656) * fix typo src actor (#657) Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> * fix typo include (#658) * fix course (#659) * fix typo debug (#660) * fix typo data (#661) * replace number with const (#665) * fix typo buffers (#655) * fix typo buffers * tweak ld file * rename to sMemoryPool * add a warning --------- * fix typo src (#654) * fix typo src * fix non matcing * Update code_80091750.c --------- * fix typo racing (#653) * fix typo racing * get it match * replace G_LINE3D to G_QUAD --------- * fix typo src (#652) * fix ending typo (#651) * Action more info when it doesn't match and fix first diff (#662) * Update linux-compile.yml * fix first-diff * Update first-diff.py --------- * document texture of kart (#663) * document texture of kart * change screenPlayerId to screenId * some documentation around object * Revert "some documentation around object" This reverts commit cbb39078e036bf2a417bed67359e910213acab28. * more rename --------- * Make evaluate_collision_players_palm_tree better (#667) This matches just the same as before, but using those two casts instead of shifts seems more likely to be accurate to the original source code Signed-off-by: Gabriel Ravier <gabravier@gmail.com> * add fedora instruciton (#666) * start documenting animation (#668) * start documenting animation * Update course_data.c * change comment * update libultra asm (#648) * update libultra asm * fix gcc __osThreadTail --------- * Document Vehicles (#641) * start doc collision * fix merge * finish rename fonction related to vehicle * document around waypoint of vehicle * make some modification * make some change and rename one * copy_ to oldPos * doc smoke ferry and train * some rename * fix some renaming * precise index * rename a funciton * simplify waypoint_vehicles * change some name * change some name * rename move_to_point_direction * fix some conflict * Update code_80005FD0.c * Update code_80005FD0.h --------- * Label a save info loop (#645) * save info * more gcc progress * fix a value and do a rename (#669) * update clang and add action (#664) * update clang and add action * try clang on course folder only * forget two file * Update course_displaylists.inc.c * forget few other file * Update course_vertices.inc.c * format all code while get it match * second pass * format other dir * disable clang format on bad ido code * fix some tabulation * revert format on tool dir * Update clang-format.yml * ignore gbi.h * add some read me instruction * fix error * format and fixing error * Update README.md --------- * Update linkonly_generator.py (#670) * format more file * update * fix compilation issue * remove course_metadata folder * re add course metadata folder * fix banshee bordwalk crash * fix windows eurk * Update CMakeLists.txt ---------
Diffstat (limited to 'include/debug.h')
-rw-r--r--include/debug.h31
1 files changed, 15 insertions, 16 deletions
diff --git a/include/debug.h b/include/debug.h
index ba30c8698..93542ef68 100644
--- a/include/debug.h
+++ b/include/debug.h
@@ -27,14 +27,14 @@
#define TEXT_X_POSSITION -0x5
// flags
-#define DISPLAY_DECIMAL_NUMBER 0x1
-#define DISPLAY_HEXIDECIMAL_NUMBER 0x2
-#define DISPLAY_OCTAL_NUMBER 0x4
-#define DISPLAY_BINARY_NUMBER 0x8
-#define DISPLAY_SIGNED_NUMBER 0x10
-#define DISPLAY_FLOAT_AS_TYPE 0x20
-#define DISPLAY_FLOAT_WITH_ROUNDING 0x40
-#define DISPLAY_FLOAT_NUMBER 0x80
+#define DISPLAY_DECIMAL_NUMBER 0x1
+#define DISPLAY_HEXIDECIMAL_NUMBER 0x2
+#define DISPLAY_OCTAL_NUMBER 0x4
+#define DISPLAY_BINARY_NUMBER 0x8
+#define DISPLAY_SIGNED_NUMBER 0x10
+#define DISPLAY_FLOAT_AS_TYPE 0x20
+#define DISPLAY_FLOAT_WITH_ROUNDING 0x40
+#define DISPLAY_FLOAT_NUMBER 0x80
#define HEXIDECIMAL 16
#define DECIMAL 10
@@ -45,14 +45,13 @@
* This structure is the heart of the DVDL.
* only the first 4 attributes should be set by the user, the other 2 are used by the program.
*/
-typedef struct
-{
- char *variableName; // name of the variable to be displayed
- void *variablePointer; // pointer to the variable so it can display it
- u8 variableSize; // size of the variable to make up for templates from C++
- u8 variableFlag; // flag to change how the variable is displayed
- char buffer[CHARACTER_BUFFER_SIZE]; // when converting a variable to string this will be filled
- char *characterBuffer; // silly pointer so i don't need to do stuff
+typedef struct {
+ char* variableName; // name of the variable to be displayed
+ void* variablePointer; // pointer to the variable so it can display it
+ u8 variableSize; // size of the variable to make up for templates from C++
+ u8 variableFlag; // flag to change how the variable is displayed
+ char buffer[CHARACTER_BUFFER_SIZE]; // when converting a variable to string this will be filled
+ char* characterBuffer; // silly pointer so i don't need to do stuff
} variableWatchAttributes;
/**