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authorbriaguya <70942617+briaguya0@users.noreply.github.com>2026-04-21 07:32:49 -0400
committerGitHub <noreply@github.com>2026-04-21 13:32:49 +0200
commit90f0e3a199f2f69d0857b15bba64926d7991b557 (patch)
tree4042a3b6557014d6bdb4d258e87f5a75ded5a8c4 /script
parentf93dce2befe1aff4dd13d9992a6280a210007313 (diff)
Combine OpenGL shaders into single .glsl file (#687)
Kenix3/libultraship#972 changed the OpenGL backend to load a single combined default.shader.glsl instead of separate .fs and .vs files. The assets were never updated to match, breaking the OpenGL renderer. Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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