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| author | briaguya <70942617+briaguya0@users.noreply.github.com> | 2026-04-21 07:32:49 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-04-21 13:32:49 +0200 |
| commit | 90f0e3a199f2f69d0857b15bba64926d7991b557 (patch) | |
| tree | 4042a3b6557014d6bdb4d258e87f5a75ded5a8c4 /script | |
| parent | f93dce2befe1aff4dd13d9992a6280a210007313 (diff) | |
Combine OpenGL shaders into single .glsl file (#687)
Kenix3/libultraship#972 changed the OpenGL backend to load a single
combined default.shader.glsl instead of separate .fs and .vs files.
The assets were never updated to match, breaking the OpenGL renderer.
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Diffstat (limited to 'script')
0 files changed, 0 insertions, 0 deletions
