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authorMegaMech <MegaMech@users.noreply.github.com>2026-03-06 20:10:07 -0700
committerGitHub <noreply@github.com>2026-03-06 20:10:07 -0700
commit132357d9fb50d7962518e10b22db358c85d87ba5 (patch)
tree428671c5f9d888bb6905fe20c07d26a70430b392 /src/actors/falling_rock/render.inc.c
parent25d49df90fe1ab2c95c962d45ef146cb5cf0c794 (diff)
Big Interpolation Overhaul (#674)
* Fix FI * FI statue * Intepr fixes * Improve * More interp * Fix compile * More interp * Fix text
Diffstat (limited to 'src/actors/falling_rock/render.inc.c')
-rw-r--r--src/actors/falling_rock/render.inc.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/actors/falling_rock/render.inc.c b/src/actors/falling_rock/render.inc.c
index 8b262cc35..b3c9da9a1 100644
--- a/src/actors/falling_rock/render.inc.c
+++ b/src/actors/falling_rock/render.inc.c
@@ -17,6 +17,8 @@ void render_actor_falling_rock(Camera* camera, struct FallingRock* rock) {
f32 height;
UNUSED s32 pad[4];
+ return; // No longer used. Use the C++ actor!
+
if (rock->respawnTimer != 0) {
return;
}