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authorMegaMech <MegaMech@users.noreply.github.com>2025-12-13 17:28:44 -0700
committerGitHub <noreply@github.com>2025-12-13 17:28:44 -0700
commit7bc8d6f4be2bc22f7f4815d3c5eac691c4b92c0f (patch)
treeea7bed88faf5f3bb0788c698fd0252d3f624548a /src/camera.h
parent4e51b7d5b6a9b89deb5ef135deec0ee5f0087e7c (diff)
Refactor Field-of-view into the Camera Struct (#590)
* Fix finishline for toads turnpike in extra * Fixed trash bin in extra * Refactor fov * Update scene.json * Allow setting fog * impl fog save & load
Diffstat (limited to 'src/camera.h')
-rw-r--r--src/camera.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/camera.h b/src/camera.h
index 8329e4080..04085ddbd 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -40,6 +40,7 @@ typedef struct {
// I think these are the "nautical angles" between pos and lookAt
// rot[0] = roll? Does nothing?, rot[1] = yaw, rot[2] = pitch
/* 0x24 */ Vec3s rot;
+ f32 fieldOfView;
/* 0x2A */ u16 someBitFlags;
/* 0x2C */ s16 unk_2C;
/* 0x2E */ s16 unk_2E;
@@ -85,7 +86,7 @@ void func_8001E45C(Camera*, Player*, s8);
void func_8001E8E8(Camera*, Player*, s8);
void func_8001EA0C(Camera*, Player*, s8);
void func_8001EE98(Player*, Camera*, s8);
-void func_8001F394(Player*, f32*);
+void func_8001F394(Player*);
void func_8001F87C(s32);
extern f32 D_800DDB30[];