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authorcoco875 <59367621+coco875@users.noreply.github.com>2025-12-07 15:34:53 +0100
committerGitHub <noreply@github.com>2025-12-07 07:34:53 -0700
commit02ad54ca72f5baf4614cb9b7c30f8dd780764d90 (patch)
treebd2719a154830d4c538e0caf91eb845ddb45552d /src/code_800029B0.c
parenteec7d650482134352b7cde4801b979ce1ed2044e (diff)
Refactor yaml and remove segment (#531)
* move yaml (still need to fix header path) * fix header * change kart to karts and add migration * fix include * Update migration.py * fix common_texture_debug_font extraction * Update torch * update torch and header * unduplicate texture for tumble * Update torch * Update migration.py * put the sort by default * fix replace_segmented_textures_with_o2r_textures * Update torch * fix yamls * add manual_segments in data of course * comment out replace_segmented_textures_with_o2r_textures and segment 3 * remove segment 5 * (wip) remove segment 6 still plenty of thing to do * more vtx * more change * Update torch * small fix * Update BansheeBoardwalk.cpp * fix blockFort * Delete test.yaml * fix bowser castle and simplify track sections * fix choco mountain * clean banshee * fix dk jungle * fix double deck * fix macos * fix error * fix macos ci * Update torch * Update torch * fix frappe snowland * fix kalimari desert * fix koopa troopa beach * fix luigi raceway * fix mario raceway and simplify thing * fix moo moo farm * fix rainbow road * Update torch * Update torch * hopefully fix windows error * fix a small error * fix royal raceway (and podium in theory) * fix sherbet_land * fix skyscraper * fix toads turnpike * fix wario stadium * fix yoshi valley * update torch * more clang tidy rules * REMOVE totally SEGMENT (sorry for the PR) * remove unused field in course and props and unused packed asset * fix kart texture * fix particle * fix track section and transparency * try fix mode extra * fix macos build and render * fix collision in extra * small change and try fix windows error * a little of clean * more cleanup * forget header and more clean up * Update Makefile * fix credits * fix kart texture offset * remove LoadTextures and add Unload * fix definitevely mirror mode * add unload but it's not perfect * revert a bad fix * clean no longer used python script * fix crash with player * being able to load the same course twice * add a comment on DrawWater * fix render of transparent object * better hack * add a proper migration instruction * fix number * add basic modsmanager * add meta/mods.toml * Update EditorMath.h * Update ModsManager.cpp * basic modManager (maybe I should rename it ModLoader) * use range on dependencies * add information about mods.toml * fix coment * some rename around * Delete beta-to-v1.md * Update migrations.md * Update textures-pack.md * Update modding.md * Update modding.md * clean yamls_old * move to mods in engine * rename ModsManger to ModManager * move init and unload at the top * rename ModsMetadata to ModMetadata * fix header * Update ModManager.cpp * put core mods at top
Diffstat (limited to 'src/code_800029B0.c')
-rw-r--r--src/code_800029B0.c19
1 files changed, 12 insertions, 7 deletions
diff --git a/src/code_800029B0.c b/src/code_800029B0.c
index 7a878a392..784ec3bb1 100644
--- a/src/code_800029B0.c
+++ b/src/code_800029B0.c
@@ -23,9 +23,9 @@
#include "courses/all_course_data.h"
#include "courses/all_course_packed.h"
#include "menus.h"
-#include <assets/other_textures.h>
-#include <assets/mario_raceway_data.h>
-#include <assets/moo_moo_farm_data.h>
+#include <assets/textures/other_textures.h>
+#include <assets/models/tracks/mario_raceway/mario_raceway_data.h>
+#include <assets/models/tracks/moo_moo_farm/moo_moo_farm_data.h>
#include "port/Game.h"
extern s32 D_802BA038;
@@ -65,6 +65,12 @@ bool gIsEditorPaused = true;
u8* pAppNmiBuffer = (u8*) &osAppNmiBuffer;
s32 gIsMirrorMode = 0;
+void set_mirror_mode(s32 mirror) {
+ if (gIsMirrorMode != mirror) {
+ UnLoadCourse();
+ }
+ gIsMirrorMode = mirror;
+}
Vec3f gVtxStretch = {1.0f, 1.0f, 1.0f};
Lights1 D_800DC610[] = {
gdSPDefLights1(175, 175, 175, 255, 255, 255, 0, 0, 120),
@@ -192,7 +198,7 @@ void setup_race(void) {
gPlayerCountSelection1 = gPlayerCount;
if (gGamestate != RACING) {
- gIsMirrorMode = 0;
+ set_mirror_mode(0);
}
if (gIsMirrorMode) {
gCourseDirection = -1.0f;
@@ -273,7 +279,7 @@ void setup_editor(void) {
gPlayerCountSelection1 = 1;
if (gGamestate != RACING) {
- gIsMirrorMode = 0;
+ set_mirror_mode(0);
}
gActiveScreenMode = gScreenModeSelection;
@@ -374,11 +380,10 @@ void credits_spawn_actors(void) {
D_800DC5BC = 0;
D_800DC5C8 = 0;
gNumActors = 0;
- gIsMirrorMode = 0;
+ set_mirror_mode(0);
gCourseDirection = 1.0f;
gPlayerCountSelection1 = 1;
- set_segment_base_addr_x64(3, (void*) gNextFreeMemoryAddress);
// Stupid hack to sync segment 3 memory allocations with hard-coded address in data.
gNextFreeMemoryAddress += 0x9000;