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authorquarrel07 <178681861+quarrel07@users.noreply.github.com>2026-07-23 11:23:53 -0700
committerGitHub <noreply@github.com>2026-07-23 12:23:53 -0600
commit322cd52c167842f22d818066ef18ce7b25439075 (patch)
treea59889552ebbf8b649a071adfb33f1cbde5e3beb /src/code_80005FD0.c
parent78a012ce06b8756870e18230c3957c00cc2a66da (diff)
Exit cleanly after teardown instead of racing static destructors (#718)
Normal quits ran the full static-destructor chain, where destruction order is unspecified and something logs through spdlog after its statics are destroyed, intermittently segfaulting on exit (same class as upstream issue #689). All user-visible state (config, saves) is already persisted by GameEngine::Destroy, so end the process with _Exit like the extraction error paths already do. Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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