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| author | quarrel07 <178681861+quarrel07@users.noreply.github.com> | 2026-07-23 11:23:53 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-07-23 12:23:53 -0600 |
| commit | 322cd52c167842f22d818066ef18ce7b25439075 (patch) | |
| tree | a59889552ebbf8b649a071adfb33f1cbde5e3beb /src/code_80005FD0.c | |
| parent | 78a012ce06b8756870e18230c3957c00cc2a66da (diff) | |
Exit cleanly after teardown instead of racing static destructors (#718)
Normal quits ran the full static-destructor chain, where destruction order is
unspecified and something logs through spdlog after its statics are destroyed,
intermittently segfaulting on exit (same class as upstream issue #689). All
user-visible state (config, saves) is already persisted by GameEngine::Destroy,
so end the process with _Exit like the extraction error paths already do.
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/code_80005FD0.c')
0 files changed, 0 insertions, 0 deletions
