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| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-11-09 19:07:44 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-09 19:07:44 -0700 |
| commit | de9c5d510175bba11ab8704e67be3a3a94f9149e (patch) | |
| tree | 34c42dbfe9f2a6eb5fbce5f6a31b532ff2a3f243 /src/code_80005FD0.h | |
| parent | 760fa3bf5226c2a6052a5d4d53fd0e27f2911e60 (diff) | |
Implement SpawnParams struct (#536)
* Impl SpawnParams
* Added json submodule
* Update json
* Update
* Works
* Remove comment
* Works refactor
* Snowman and thwomp working
* Impl hot air balloon
* More progress
* All OObjects are done
* cleanup
* Refactor 2Dpath to normal path
* Update nlohmann json & fix compile
* Rest of actors
* MORE CHANGES
* Finish actors
* Done PR, some fix to collision viewer
* Impl falling rocks
* Add const
* wip editor refactor
* Property work
* continue
* Overridable editor properties
* Actor saving/loading works now
* Fix light alignment
* Clarification
* Impl penguin
* params impl signs
* properties impl falling rock
* More property impls
* impl air balloon
* Add spawnParams to OObject Translate
* Snowman translate better
* impl hedgehog properly
* properties impl trophy
* thwomp progress
* Finish impl properties
* Fix compile
* Fix cursor collisions
* Move registered actors
* Rename pathPoint XYZ to xyz
* Fix editor pause bug
* Clean up
* Review comments
* Remove SpawnParams struct from actor classes
* Rename
* Player Label First Iteration
* Work now
* Working 3d text
* Fix boo bug
* Finish AText actor
* Fix spawnparams compile
* Register AText
* Finish Text Actor
* Fix thwomp interpolation
* Fix compile
* Fix crab and hedgehog
* Fix loading flagpole
* Fix Hot Air Balloon
* Turn zbuffer on for AText
* Update
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/code_80005FD0.h')
| -rw-r--r-- | src/code_80005FD0.h | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/src/code_80005FD0.h b/src/code_80005FD0.h index e0496a806..ec262131f 100644 --- a/src/code_80005FD0.h +++ b/src/code_80005FD0.h @@ -44,11 +44,6 @@ typedef struct { u16 unk6; } UnkStruct_46D0; -typedef struct { - s16 x; - s16 z; -} Path2D; - enum CpuItemStrategyEnum { CPU_STRATEGY_WAIT_NEXT_ITEM = 0, @@ -181,7 +176,7 @@ f32 func_80010FA0(f32, f32, f32, s32, s32); s32 func_80011014(TrackPathPoint*, TrackPathPoint*, s32, s32); s32 process_path_data(TrackPathPoint*, TrackPathPoint*); -s32 generate_2d_path(Path2D*, TrackPathPoint*, s32); +s32 generate_2d_path(TrackPathPoint*, TrackPathPoint*, s32); void copy_courses_cpu_behaviour(void); void reset_cpu_behaviour_none(s32); void reset_cpu_behaviour(s32); @@ -194,7 +189,7 @@ void generate_train_path(void); void generate_ferry_path(void); void spawn_vehicle_on_road(Vec3f position, Vec3s rotation, Vec3f velocity, s32 waypointIndex, s32 someMultiplierTheSequel, f32 speed); -void set_vehicle_pos_path_point(TrainCarStuff*, Path2D*, u16); +void set_vehicle_pos_path_point(TrainCarStuff*, TrackPathPoint*, u16); void init_vehicles_trains(size_t, size_t, f32); void sync_train_components(TrainCarStuff*, s16); void update_vehicle_trains(void); @@ -375,8 +370,10 @@ extern s16 D_801634EC; extern s32 D_801634F0; extern s32 D_801634F4; extern TrackPositionFactorInstruction gPlayerTrackPositionFactorInstruction[]; -extern Path2D* gVehicle2DPathPoint; -extern s32 gVehicle2DPathLength; +extern TrackPathPoint* gVehicle2DPathPoint; +extern s32 gVehicle2DPathSize; +extern TrackPathPoint* gVehiclePath; +extern size_t gVehiclePathSize; extern u16 isCrossingTriggeredByIndex[]; extern u16 sCrossingActiveTimer[]; extern s32 D_80163DD8[]; |
