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authorcoco875 <59367621+coco875@users.noreply.github.com>2025-07-01 23:42:14 +0000
committerGitHub <noreply@github.com>2025-07-01 17:42:14 -0600
commit7937896598f3df46eb78c158bde787bc4f12ad7f (patch)
tree876548daaec2f8a5bb284374d834abcf9aad15b9 /src/code_80057C60_var.c
parentb57afa83b42bb14e526043be4ca9f6e322788edb (diff)
make some texture more flexible and editable + port documentation from the decomp + fix some bug (#309)
* support a more flexible background * remove useless function * rename of some font * experimental png * migrate to the new initdata * fix skybox and adjust minimap * format in audio * simplify player render * simplify shell render and support custom texture of shell * clean redshell texture * format and multiple fix * some update of name * allow change icon of character * more rename * continue rename * more documentation and simplification * change lus and continue rename * continue rename * few fix for asan * fix ghost * Update menu_items.c * fix mac error * some test of tweak for texture * some tweak * some button constant * finish fix ghost * Update menu_items.c * Update render_objects.c * Update menu_items.c * Update libultraship * Update libultraship * Delete valgrind.report * Update libultraship * callgrind benchmark * Update valgrind_callgrind.sh * fix animation * some rename * remove useless submodule * Update libultraship * fix assets * fix mistake * fix more mistake * Update menu_items.c * sync more rename with the decom + fix review * fix a mistake * fix more mistake * re add the limit of fps * fix some hd texture and minimap * fix a name * Update menu_items.c * fix a regression * fix some segment 5 texture (not all) * Update camera.c * improve performance of custom sprite * fix flatten bug and add documentation on player vertex * Update render_player.c * fix data menu * fix trophy for 50 and 150 * Update memory.c * Update code_80057C60.c * fix ghost * fix boo tlut * fix a mistake in yaml * fix yaml * Update common_data.yml * add comment for segment 3 * allow even more change in texture * Update common_data.yml * Update update.inc.c * Update camera.c * Update some_data.c * wip changes * Update other_textures.yml * More changes * Update update_objects.c * Fix compile * Update memory.c * Update memory.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/code_80057C60_var.c')
-rw-r--r--src/code_80057C60_var.c22
1 files changed, 6 insertions, 16 deletions
diff --git a/src/code_80057C60_var.c b/src/code_80057C60_var.c
index 5007e9f48..769fa0ebf 100644
--- a/src/code_80057C60_var.c
+++ b/src/code_80057C60_var.c
@@ -182,31 +182,21 @@ u8* D_8018D464;
u8* D_8018D468;
u8* D_8018D46C;
u8* D_8018D470;
-u8* D_8018D474;
u8* D_8018D478;
UNUSED u8* D_8018D47C;
u8* D_8018D480;
u8* D_8018D484;
-u8* D_8018D488;
u8* D_8018D48C;
u8* D_8018D490;
-u8* D_8018D494;
-u8* D_8018D498;
u8* D_8018D49C;
u8* D_8018D4A0;
-u8* D_8018D4A4;
-u8* D_8018D4A8;
-u8* D_8018D4AC;
-u8* D_8018D4B0;
-u8* D_8018D4B4;
-u8* D_8018D4B8;
u8* D_8018D4BC;
u8* D_8018D4C0;
-u8* D_8018D4C4;
-u8* D_8018D4C8;
-Vec3f D_8018D4D0[8];
-Vec3f D_8018D530[8];
-Vec3f D_8018D590[8];
+u8* gTextureLoadedLightningBolt0;
+u8* gTextureLoadedLightningBolt1;
+Vec3f gPlayerBalloonPosX[8];
+Vec3f gPlayerBalloonPosY[8];
+Vec3f gPlayerBalloonPosZ[8];
u16 gPlayerBalloonStatus[8][3];
Vec3s D_8018D620[8];
Vec3f D_8018D650[8];
@@ -221,4 +211,4 @@ Vec3s D_8018D830[8];
Vec3s D_8018D860[8];
Vec3s D_8018D890[8];
s16 gPlayerBalloonCount[8];
-Vec3s D_8018D8D0[8];
+Vec3s gPlayerBalloonDepartingTimer[8];