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| author | MegaMech <MegaMech@users.noreply.github.com> | 2026-09-16 09:01:55 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-09-16 09:01:55 -0600 |
| commit | 60ac50c9628d25968bfe367e1b4b6f030078be64 (patch) | |
| tree | e03a0d825cfe443adcf076cb643c20692151f431 /src/code_8006E9C0.c | |
| parent | 7adfdaa9abb18d76ae80f26bff58c2c4dc4f3f29 (diff) | |
| parent | 8fb42e50d70356300050048b57def3123e6d4552 (diff) | |
Merge branch 'main' into Caladius-patch-1Caladius-patch-1
Diffstat (limited to 'src/code_8006E9C0.c')
| -rw-r--r-- | src/code_8006E9C0.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/code_8006E9C0.c b/src/code_8006E9C0.c index 7aedf0cc9..36af78a50 100644 --- a/src/code_8006E9C0.c +++ b/src/code_8006E9C0.c @@ -121,7 +121,7 @@ void clear_object_list() { /** * Dma's mario kart 64 logo and track outline textures. */ -u8* dma_misc_textures(u8* devAddr, u8* baseAddress, u32 size, u32 offset) { +u8* dma_misc_textures(u8* devAddr, u8* baseAddress, UNUSED u32 size, UNUSED u32 offset) { #ifdef TARGET_N64 u8** tempAddress; u8* address; @@ -156,8 +156,8 @@ void init_item_window(s32 objectIndex) { temp_v0->textureListIndex = temp_v0->currentItem; temp_v0->tlutList = (u8*) common_tlut_item_window_none; temp_v0->activeTLUT = (u8*) common_tlut_item_window_none; - temp_v0->textureList = common_texture_item_window_none; - temp_v0->activeTexture = common_texture_item_window_none; + temp_v0->textureList = (u8*) common_texture_item_window_none; + temp_v0->activeTexture = (u8*) common_texture_item_window_none; temp_v0->unk_04C = -1; temp_v0->unk_09C = 0x00A0; // Screen X position temp_v0->unk_09E = -0x0020; // Screen Y position @@ -174,10 +174,10 @@ void get_minimap_properties() { } void func_8006EF60(void) { - s32 i; + UNUSED s32 i; // `huh`'s and `i`'s types have to differ, for some reason - s16 huh; - u8* wut = 0; + UNUSED s16 huh; + UNUSED u8* wut = 0; // Commented the below code out because it is sketchy. // Just-in-case it results in ub or similar. @@ -542,14 +542,14 @@ void init_cloud_object(s32 objectIndex, s32 arg1, CloudData* arg2) { temp_v0->direction_angle[1] = arg2->rotY; temp_v0->unk_09E = arg2->posY; temp_v0->sizeScaling = (f32) arg2->scalePercent / 100.0; - if (GameEngine_ResourceGetTexTypeByName(CM_GetProps()->CloudTexture) != 1) { + if (GameEngine_ResourceGetTexTypeByName((const char*) CM_GetProps()->CloudTexture) != 1) { temp_v0->activeTexture = ((u8*) LOAD_ASSET_RAW(CM_GetProps()->CloudTexture)) + (arg2->subType * 1024); func_80073404(objectIndex, 0x40U, 0x20U, D_0D005FB0); } else { temp_v0->activeTexture = CM_GetProps()->CloudTexture; - if (strcmp(CM_GetProps()->CloudTexture, gTextureExhaust0) == 0 || - strcmp(CM_GetProps()->CloudTexture, gTextureExhaust1) == 0 || - strcmp(CM_GetProps()->CloudTexture, gTextureExhaust2) == 0) { + if (strcmp((const char*) CM_GetProps()->CloudTexture, gTextureExhaust0) == 0 || + strcmp((const char*) CM_GetProps()->CloudTexture, gTextureExhaust1) == 0 || + strcmp((const char*) CM_GetProps()->CloudTexture, gTextureExhaust2) == 0) { func_80073404(objectIndex, 0x40U, 0x20U, cloudvtx2[arg2->subType]); } else { func_80073404(objectIndex, 0x40U, 0x20U, cloudvtx[arg2->subType]); @@ -596,7 +596,7 @@ void init_star_object(s32 objectIndex, s32 arg1, StarData* arg2) { temp_v0->direction_angle[1] = arg2->rotY; temp_v0->unk_09E = arg2->posY; // screen Y position temp_v0->sizeScaling = (f32) arg2->scalePercent / 100.0; // some type of scaling on the texture - temp_v0->activeTexture = D_0D0293D8; + temp_v0->activeTexture = (u8*) D_0D0293D8; func_80073404(objectIndex, 0x10U, 0x10U, common_vtx_rectangle); } @@ -615,8 +615,8 @@ void init_stars(StarData* starList) { } void func_8007055C(ScreenContext* screen) { - s32 var_s0; - s32 var_s4; + UNUSED s32 var_s0; + UNUSED s32 var_s4; InitSkyActors(screen); func_8008C23C(); @@ -637,8 +637,8 @@ void func_80070714(void) { } void init_course_object(void) { - s32 objectId; - s32 i; + UNUSED s32 objectId; + UNUSED s32 i; CM_InitTrackObjects(); } |
